Name: Hayato
Rank: Unknown
Appearance: Hayato is thin and sleek, but pretty muscular, he has crimson red hair, and stands at a height of 5"11.
Age: 24
Sex: Male
Race: Human
Nationality: Unknown
Home town: Rhymer
Alignment: Varies
Element: None
Bloodtype: AB
Eye Color: Distinctly red with a flare of purple
Hair Color: Crimson red
Weapons and history about them:
Lavis Weapon
Weapon Information
This is Hayato's favorite weapon, the Lavis cannon is a primary weapon for the Freedom City Protectorate Unit, ARMs (Yes, even the famous fighting motives of the ARMs have been taught in new, foreign lands.)
Back in the day, Hayato enlisted in the Squadron Defense services (Still within the ARMs Division.), on not regular terms, but hoping to unleash retribution on the other countries that have been doing skirmish massacres on Rhymer. Without the trusty Lavis Weapon that was issued to each and every ARMs soldier, the squadron's defense's and Hayato could have not accomplished their various (and sometimes unusual) missions.
Weapon techniques:
Vibrate: The Weapon itself is already a force not to be reckoned with, but with an added vibration to the blade, this sword will slice more effeciently and easily.
EMP: The electro magnetic pulse enables the Lavis Weapon to give out short bursts of electrodes that may paralyze or give a very, very horrendous shock to the enemy.
-- This ability was also created for missions where ARMs soldiers had to take down mechanical behemoths that had hard steel exteriors. The electricity would transgress through the exterior, burn up wiring, and eventually get into the system, knocking it out temporarily.
The Grand Reverese Spear
Weapon Information
Grand Reverse Spear: A personal memento from Lance, a fellow ARMs unit that fought back in the days with Hayato.
Lance gave this to Hayato while dieng from a Kai assassin massacre.
Weapon Techniques:
Immortal Technique: The immortal technique is the spear's main function; by dismantling it's first layer caraprace top, a hook attatched to a long chain would burst out of the whole and pierce, impale, cleave, or break anything with high speed. Though this is only the beginning of how he weapon is unlatched, the Immortal Technique is when the user leaves the hook-chain dangling for specially trained body motions and maneuvers that would make the chain spin about in a dance-like manner, amazing the opponent, and intimidating him with such gestures and attacks. However as it looks like the user pulling off of these bizzarre attacks and dances, the weapon itself has a heat-seeking tip that follows fairly well on enemies.
Good for massacres; regardless of the above tragedy.
Hook-shot: Already explained in "Immortal Technique," this ability enables the user to fire long-ranged shots of chained hooks at the enemy.
Reverse Blade Switch: The double-tipped blade enables Hayato more complex moves that require 2 blades such as the "hellicopter."
Inspiration, Invigoration, and Motivation: Having this weapon gaven to him from his dieng friend, Lance. This weapon gives out the aura of rememberance and nostalgy to Hayato.
Hayato gains Inspiration, invigoration, and motivation to help him fight the battle. Speed increases dramatically.
Hayato's Katana
Weapon Information
This is Hayato's old-school weapon. Gaven to him in combat-training for the ARMs, Hayato carries this around for luck, memories, and nostalgic moments. Good ol' nostalgic moments.
Weapon Techniques:
Swift-attack: The lightness of this weapon makes it so it can be easily used by almost anyone. Enables swift-attacks.
Combat Equipment:
Speed Amplifier
Equipment Information This is the ARM's trademark accessory.
Regardless that Freedom City was the capital of New Rhymer, the weakest country as of then -- the country had a very infamous military status, encounterers that survived the onslought from the ARMs that were equipped with this item usually remembered the encounter as "havoc-inducing" and horrible, they were as if they were the satan's demons themselves, provided that the Speed Amplifier was not accidentaly dropped when traveling at high speed in combat, these versatile soldiers were pretty much like stealth assassins.
The Nostalgic Coat
Equipment Information Hayato's casual attire when he's off duty. The coat is from his father which gives him a nostalgic longing for finding him.
Combat Suits:
Peril T-21 Combat Suit
Equipment Information
Attribute: Balanced in all fields
Vice Corp's newest invention. The Peril T-21 Combat suit provides the user with enhanced protection than of regular steel suits, and it also has a air conditioning system that keeps the user at normal tempature rate. Speed is only heightened by 15%.
Zenith W-35 Action Suit
Equipment Information
Attribute: Speed, energy
"Zenith," which means wind, is a small divison owned by the Vice Corp. The W-35 is a suit more readily fitted for high-speed deployment, travel, and versatility of the user. Most ARM's would only equip this for drastic missions that require them to travel far lengths for delivering services or just plain brown-nosing spying.
Argon Impact Suit
Equipment Information
Attribute: Defense, long-range
Builted from the strong-fitted workers of the marketing industry Argo, this combat suit mainly focuses on it's vitality and defense. However a 25% slowed rate is guaranteed by equipping this suit, it provides a very, very healthy titanium metal-clad based. Such suits like these are only used rarely used since they are only manufactured in Igniz, the virtual fortress of a country, this suit is scarcely played unless it is suffice enough, like a behemoth of an opponent.
-Update-
-- Since of the many failures of accomplishing missions, Igniz couldn't have men as sitting metal-clad ducks, so the Argos research facility has re-fitted this model with jump-fast thrusters that make the user have a bit more versatility and control.
Aegis Pro
Equipment Information
Created in his homeland, Rhymer, this combat suit is the most advance suit put into market. It offers good-moderate speed with the Psyche thrusters, it outfits the armor with a hard-alluminum base, this armor is the most easiest for Hayato to control
Techniques/Spells:
None.
Self Abilities:
Heightened Senses: Having undergoed illegal government implants at the young age of 17, Hayato was one of the many "super soldiers" for the government of Rhymer.
-Heightened Hearing
-Heightened Vision
-Less food capacity
Pscyhe Dash: With Hayato's standard speed already and with the combined speed of the Combat suit, Hayato can travel at even heigher velocities.
Pilot Biography After Hayato's home country being dubbed "Rhymer, Land at war" because of the overly agressive massacres that were destroying their town; it shortly fell after the last deliverance of 5 enemy mechas.
With revenge in his mind, Hayato took the last Mecha in the docking bay labeled "Heaven's Dicipline" to escape to another allied country. Along the way, Hayato encountered some ARMs in peril of the Shin-Ra company, but with Hayato's previous skillfull training of speed back in his homecountry, he made the opposing enemies mince meat.
For showing courage and bravery under attack, Hayato earned the Purple Heart and had an opportunity to join the Shin-Ra ARMs, first class. Hayato took the job and shortly advanced to Turk after showing effort and integrity throughout the years he worked with Shin-Ra. Present whereabouts about Hayato are now classified under the Shin-Ra documents.
Later, years have passed, small factions and alliances have been formed, and Rhymer was finally reborn.
Mechas
Mecha Callsign: Revo
Mecha Information
Model:Heaven's Dicipline V.Custom 11
Mecha Name: Aegis
Height: 35 feet
Dry Weight: 4.5 tons
Speed: 70 - 300 MPH
Defensive Exterior:Titanium plating
Offensive CPU: Shin-Tek Profusion
Built-in Weapons:
-Shoulder-mounted Vulcan Cannons, 90mm
-Twin missle pods on each shoulder, loaded with Sidewinder 3's.
Primary Weapons:
Battalion Caldabolg
Automatic Sniper Rifle
Quick-attack Daggers
Equipment 1: Speed Amplifier Pack
Equipment 2: Electro Cannon
Equipment 3: British E-Mortar packets
Built-in CPU technique limits attacks:
EMP Charge:A destructive beam that not only decimates a wide range of area but puts out commission of Energy Packs and radar.
Pscyche Dash: (Derived from Hayato's dash, of couse..)
A quick dash using the Naiaxli Power boosters to add a destructive force, this technique can be combined with the Battallion Caldabolg to perform "Pscyche Attack."
Weapon Symbiosis Relation:
The SASC Pivot has been known for it's speed but pilots have been accidentally dropping their weapons when traveling at highspeeds during combat, thus the Weapon Symbiosis Relation was born.
This technique requires the Mecha to have a built in register system into their hands so that the weapon can recognize it and not shock it, if another enemy Mecha tries to wield it, the register number will be flawed and it will be shocked.
Hayato's SASC has a certain ability only the Heaven's Dicipline series possess; the Upgraded Symbiosis Relation. With this ability, the mecha can steal/capture/abduct/obtain any weapon without being shocked by the weapon's registry code. Making it the only mech of the SASC that can apprehend enemy weapons.
SASC: 012
Mecha Callsign: 012
Mecha Information Height: 30 meters
Dry Weight:10.5 tons
Base Armor: BCN-G Composite
Ground Speed:60-500 MPH
Air Speed: 100- 4000 MPH
Accomodation: Pilot, AI units
Power Plant: Fusion-X Generator
Propulsion: Gull Thrusters, Falcon Pro
Standard Equipment: Sensor Module, Extra power packet, Anti-EMP Shield
Fixed Armaments: 3X-Missle Pod, Shoulder-Mounted Vulcan Cannon
Offensive CPU: Shin-Tek Profusion
Deffensive CPU: Protocol X
Additional Equips 1: Automatic Sniper Rifle (Medium-Far Ranged)
Additional Equips 2: Batallion Caldabolg
Additional Equips 3: None
Super Weapon:
AD BOMB: Fission or fusion based nuclear bombs will explode with varying strength, it's up to the damage model. The radius can be from 200 meters in diameter, to hundreds of miles in diameter, though more is possible. Fission bombs create radiation, and because of their use for the ignition of a fusion reaction, fusion bombs create radiation as well. This however can be changed if another ignition method can be found, such as force fields or extreme gravity.
The above mentioned weapon is not a standard weapon for rookie pilots. First class pilots are able to request the weapon for dire situations, however obtaining the weapon is not likely.
F-21 Explorer Suit
Regardless of it's name, the F-21 Explorer Suit is not a explorer unit. The creator's named it that because they were exploring new ways and outlooks on how they could construct this model.
The model, itself, is a hybrid model of 2 kinds of mecha's. The Vice Corp's formidable heavy 'tank,' the M-Faust, and parts of Shin-Ra's modular strike units.
-Update
Flechette Cannon added
-Update
Needless to say, another modification has been implemented. The F-21 Explorer has flushed out its old defensive program to allow the ARKARY, an advanced program that allows it more versatillity and stability when under fire. Though, still having it's old defensive traits, it now carries an extra heightened speed trait.
-Update
The F-21 Explorer has been installed with another caraprace of Gundanium armor for requested purposes.
Main Attribute: Defensive, Versatiliy
Callsign: Fulcrum
Mecha Information Height: 45 Meters
Dry Weight: 23.5 tons
Base Armor: Randanium
Ground Speed:60-100 MPH
Air Speed: None, it dosen't fly.
Accomodation: Pilot, AI units
Power Plant: Argon Power Generator
Propulsion: Gravity Full Thrusters
Standard Equipment: Sensor Module, Extra power packet, Null field
Fixed Armaments: 5X Missle Pod,
Offensive CPU: Riaoah
Deffensive CPU: ARKARY
Additional Equips 1: Third Arm
Additional Equips 2: Flying Swallow
Additional Equips 3: Flechette Cannon
Super Weapon:
Conventional Weapon: The F-21 Explorer Suit contains a massive amount of strength, enabling it to harnest large, conventional, super weapons. The conventional super weapons for the F-21 varies, because the conventional weapons are pretty much the standardized weapons super charged, and super-sized.
Other Notes: The Nullification field for the F-21 has it's up's and down's for a force field. The main praise of this new shield is that it has the ability to make all beams/beam-type weapons worthless. As the protective shields empowering weapons such as a beam sabre would dissipate and become useless.
Zietgiest Highlander
The last of the default mechs is the Zietgiest Highlander.
This specialized mecha is preferred to our first class pilots. The speed of this unit has been improved, and improved time again to increase air patrol under the reigon. However having speed, weapons was the main factor. Unable to take down battle-ships alone, the Shin-Ra engineers gave it a more freedomed style by adding more additional offensive structures to this mecha. Though it decreased the speed, it was better than having a supersonic duck.
Main Attribute: Speed
Mecha Callsign: -???-
Mecha Information Height: 20 Meters
Dry Weight: 5.5 tons
Base Armor: Gundanium
Ground Speed:60-1000 MPH
Air Speed: 100- 1000 MPH
Accomodation: Pilot, AI units
Power Plant: Zietgiest Pro
Propulsion: Aegis Pro, Falcon Pro thrusters
Standard Equipment: Sensor Module, Null Field, Extra power packet, Extra Wing Armaments
Fixed Armaments: 2X-Missle Pod
Offensive CPU: Swan
Visual Log: N/A .. yet.
Additional Equips 1: Automatic Rifle
Additional Equips 2: Batallion Caldabolg
Additional Equips 3: Beam Sabre
The Zietgiest does not have any super weapons.
Ancient Models
The Ancient, archaic models of Shin-Ra have been stowed away under Midgar for many years incase of enemy country abductions were planning to take place.
These models are very, very rare and have been piloted/constructed/or sometimes even found by our profound and astute members of Shin-Ra. The only way to obtain these extraordinary mechs is by having a member of an executive position sign you off in ownership.
"The Sky Reaper"
The Sky Reaper is one of the most attenuated mecha built, because of its size and slenderness, it apparently seemed that a young pilot pilloted this meager gear into battles.
Recent researchs have told that some of the mecha was somehow, someway constructed with functioning organisms. The fossils and the seemingly vestigial structures are scattered about this mech at random, making it seem that they have some kind of special protocol or means of defense, however since the parts are scattered at random, they can't conclude anything. Though at one point, the mecha had some sort of AI that was so natural, it wasn't considred an AI. Researchers have said that they've found many nerves and vein-like structures connected to it's main 'brain,' the head. By all of that, they hypothesized that the mech had the ability to think on its own two feet, solve complex problems, and create its own choices. Although the hypothesis was farfetched and as fictional as mecha's in story books, Shin-Ra's engineer's have been procuring hidden logs that told of a tale about his plot to overcome his "master." The documentations have not been elaborate enough to identify if the actual AI or the pilot was typing these.
Main Attribute: Speed, Stealth, Energy
Mecha Callsign: Scourge
Mecha Information Model: -???-
Height: 15 meters
Dry Weight: 3.5 tons
Base Armor: -???-
Ground Speed:60-15000 MPH
Air Speed: 100- 15000 MPH
Accomodation: Pilot, AI units
Power Plant: Black "Heart"
Propulsion: Aegis Pro
Standard Equipment: Null-Shield, Raven Drones, *Newly* added power packet
Fixed Armaments: 2X Missle pods, Titanium Punch-Dagger
Visual Log: Classified.
Additional Equips 1: Titanium Scythe
Additional Equips 2: *Newly Added* Sabre Scythe
Additional Equips 3: Archaic Stealth Machine (Distorted)
Super Weapons: -???-
Built-In Technique Limits: The built-in Technique Limits are the aerial maneuvers that have been programmed in the mech to do.
Aegis' Crush: -???-
Guilty Light: The logs and ordered procedures enabling this limit-attack are still intact. The effects of this limit-attack causes the mecha's torso to actually cleave and pullulate a cannon out of it's limbs and shoot out a bright beam that would considerably be a force to be reckoned with.
False Revenge: -???-
The Legendary Seraphim Gear
This legendary mechanized unit is not considered as a lowly title of a mecha, but a gear. Seraphim has watched over Shin-Ra's company for so long that even the former CEO of Shin-Ra does not know where it came from.
Now, in the present day, Seraphim is stored safely away under Midgar.
Mecha Callsign: Seraphim
Gear Information
Height: 27 meters
Dry Weight: 10 tons
Base Armor: -???-
Ground Speed: 60-13000 MPH
Air Speed: 70-14000 MPH
Accomodation: Pilot, AI unit
Power Plant: -???-
Propulsion: Empire MK Thrusters
Standard Equipment: Angel Skill, Null-shield, Aegis Drone
Fixed Armaments: 2x missile pod, 6 wings
Additional Equips 1: God Scimitar Suzaku
Additional Equips 2: God Shield Bakayo
Additional Equips 3: None
Built-In Technique Limits: The built-in Technique Limits are the aerial maneuvers that have been programmed in the mech to do.
Ascension to Heaven: The log instruction for this attack is still intact. When using this technique, Seraphim soars above the sky in an angelic-solemn fashion and then releases a blinding heat that immolates itself with fire.
Heaven's Dicipline: -???-
Between World's: -???-
Items
Mecha Parts (Support)
Speed Amplifier Pack: A packet upgrade which upgrades speed 30%.
Sensor Module: A module that uses infrared lights to navigate the area. Can also upgrade radar.
Null Field: A shield for the mechanized unit that can instantly nullify any beam-type attacks/weapons.
EWA: Extra wing armament
Raven Drone: A small supportive unit that can be sent out to unleash a pesty annoyance.
Scarab Drone: A medium-sized tank that attatches itself to the mecha's hull in wait for an attack.
Aegis Drone: A small drone that can attack and cause minor damage
Reflect Drone: A small drone that can reflect beam attacks.
Recconosiance Drone: A drone developed for fast-searching
Repair Drone: A drone that performs minor repairs.
Repair Drone S: A drone that performs medium-sized repairs.
Mobile Guard: Prevents sludge/physical based attacks to slow the unit
Motion Guard: Prevents magic based attacks that can slow the unit (Created by Wolfgang.)
Engine Guard: Protects the engine from reciveving any attacks.
Argo +1: Defense +
Argo +2: Defense ++
Argo +3: Defense +++
Argo +4: Defense ++++
Argo +5: Defense +++++ (Cannot stack.)
Argo +6: Defense ++++++ (Cannot stack.)
Argo +7: Defense +++++++ (Cannot stack.)
Peril +3: Offense +++
Peril +6: Offense ++++++
Peril +9: Offense +++++++++
SFX Buff: Removes all status effects. (One time use)
A Charge: 30% weapon charge
F Charge: 60% weapon charge
S Charge: 90% weapon charge
TRS 20: Engine Output 20%
TRS 50: Engine Output 50%
TRS 70: Engine Output 70%
Pilot Protectorate: Prevents the pilot from recieving negative status effects.
Frame RP 30: HP recover 30%
Frame RP 50: HP recover 50%
Frame RP 70: HP recover 70%
Frame RP 100: Full HP recovery
Zenith Upgrade +1: Speed +
Zenith Upgrade +2: Speed ++
Zenith Upgrade +3: Speed +++
EMP Jammer: Protects from electro magnetic pulsed attacks
Angel Skill: Gives angelic element to weapon. Only for Gears.
Siren: An annoying device upgrade that emits high-pitched sounds.
Flux: A gas the mecha emmits that covers the field with fog and gives a slight feeling of unawareness to the opponent.
Mecha Parts (Weapons Discovered)
Automatic Sniper Rifle: A sniper rifle that has the automatic function. Fires up to 5 rounds per second.
Batallion Caldabolg: A titanium based sword used for massive attacks.
Flechette Cannon: A large mortar cannon that can fire explosive rounds.
Beam Sabre: A beam type saber.
MG30 Beam Claws: Beam type claw, manufactured from the MG team.
T-22 Anti-Mech Missile Launcher: Anti-mech missile launcher.
Heavy Gattling Gun: A gattling gun built for close-ranged attacks. Fires up to 200 rounds per 10 secs.
Endure Gattling Gun: A gattling gun built for long-ranged attacks. Fires up to 100 rounds per 10 secs.
Vulcan Gun: All purpose gattling gun.
Particle Beam: A gun that shoots a long-ranged particle beam.
God Scimitar Suzaku: -???-
Concussion Grenade Rifle: A rifle that shoots large rounds of grenades that gives an uproar of power at impact and can confuse/knock a pilot out.
Titanium Scythe: Scythe-shaped weapon made of pure titanium.
Sabre Scythe: Scythe-shaped weapon that uses beams.
Third Arm: A third titanium arm for the mecha.
Mecha Parts (Armaments)
2x Missile Pod: Missile pod with 2 pockets.
3x Missile Pod: Missile pod with 3 pockets.
4x Missile Pod: Missile pod with 4 pockets.
5x Missile Pod: Missile pod with 5 pockets (Heavy unit only.)
6x Missile Pod: Missile pod with 6 pockets (Heavy unit only.)
10x Missile Pod: Missile pod with 10 pockets (Immobile and heavy unit only.)
Titanium Punch-Dagger: A fixed armament of a punch dagger attached to the arms.
Shoulder-mounted Vulcan Guns: A fixed armament of a Vulcan Gun.
Shoulder-mounted Endure Gattling: A fixed armament of an Endure Gattling
Hidden Chest Particle Beam: A fixed particle beam hidden in the chest. Will classify as -???- in item analysts.
Mecha Parts (Shields)
Blast Shield: A shield that can endure the impacts of medium-powered blasts.
Blast Protector: A large shield that can endure strong-powered blasts.
God Shield Suzaku: -???-
Medium Shield: A medium shield for light-weight units.
Heavy Shield: A heavy shield for heavy units.
Beam Shield: A shield that cuts beam attacks down 60%
Still under construction for typing errors and story touch-ups, and.. more stuff.
Yeah, I know. My RP character ain't that in-deph. The reason for that is because Hayato dosen't usually battle on his own two feet. However, Hayato is an astute, diciplined pilot; he battles with an assortment of mechs.
(Last edited by Modest Revo on 07-26-05 07:38 PM) |