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11-21-24 10:43 PM
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Xeogaming Forums - Gaming Discussion - Where is your alignment? (KOTORs) | |
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Dark? Or Light?
Knights of the Old Republic
I'm a Goody Goody Light Person   0.0%, 0 vote
I'm Sorta Light.
 
33.3%, 3 votes
Neutral. Not Good, nor bad.
 
11.1%, 1 vote
I'm a bit of an asshole, actually.
 
11.1%, 1 vote
The Dark Side consumes me...
 
44.4%, 4 votes
Multi-voting is disabled. 9 users have voted.

User Post
Xeoman

Ball and Chain Trooper
Administrator








Since: 08-14-04
From: 255

Since last post: 88 days
Last activity: 76 days
Posted on 05-02-05 02:25 PM Link | Quote
Originally posted by The Politician
Oh, Sion? Pssh. I defeated him Physically and with my words.

I went through, defeated him, and went in search to destroy the remaining Sith in the Academy. That Force Storm is really freakin' deadly.

All I have left it Traya. I'll finish her tomorrow. Than watch the Dark ending. This game seemed short for some reason. I wish there was more to it than this. Ah well. =/


Play it again, as the Light Side.

But yeah, it wasn't "too" long for me either. Took me around 30 hours to complete, but for a game in this day an age, I'd say that's a decent amount of time.
Jedi Master Desroth

Priest








Since: 08-24-04
From: Macomb

Since last post: 5270 days
Last activity: 4709 days
Posted on 05-04-05 06:29 PM Link | Quote
games like KOTOR reward players on both sides. If you play Light side, you can use alot of Cure powers, keeping your health high. You also have alot of protection from the other things, like the force and weapons. the dark side has all the force strike. they can easily cut threw swaths of enemies quickly with mastered force lightning. the best thing ive found in KOTOR 1 is to play ALL light all the way until the unknown world. pick up some dark side powers along the way, and when you meet Bastila on the planet, tell her your the new Sith Lord. BOOM! instant crapload of dark side. you should be about neutral, so you will use both sides without using more force for each side. It might also be good to get Bastila some good dark side so when you get her back as evil, she will have a huge advantage when you face Malak...
Astrophel
Fear will kill your mind and steal your love as sure as anything;
Fear will rob you blind and make you numb to others suffering









Since: 10-03-04
From: Azul Lux Orbital, Kirin Beta

Since last post: 2480 days
Last activity: 1330 days
Posted on 05-04-05 06:40 PM Link | Quote
While staying neutral prevents penalties for using powers of opposed alignments, you don't get discounts on any powers. =/

That, and it's a pain in the ass to stay constantly neutral...
Jedi Master Desroth

Priest








Since: 08-24-04
From: Macomb

Since last post: 5270 days
Last activity: 4709 days
Posted on 05-04-05 06:47 PM Link | Quote
thats why u go good until you meet Bastilia on the unknown world. when you talks to her, u tell her ur the new Sith Lord. you get a huge shift towards dark, and u should be neutral if u were all good. i like playing how i play, but i usually end up being a neutral chara (i pick the one thats good, but i get payed a little for it.)... my second time like i said i was all evil. the one downside is that you gotta have alot of health kits, cause your cure and health restore powers will cost to much to use... that sucks when ur not with bastilia or any other jedi.
Xeoman

Ball and Chain Trooper
Administrator








Since: 08-14-04
From: 255

Since last post: 88 days
Last activity: 76 days
Posted on 05-05-05 02:10 PM Link | Quote
Still no matter what, I don't think anyone could play through the game "Purely" on one side.

Force Heal for instance, I couldn't imagine playing through the game without that Force ability.
Astrophel
Fear will kill your mind and steal your love as sure as anything;
Fear will rob you blind and make you numb to others suffering









Since: 10-03-04
From: Azul Lux Orbital, Kirin Beta

Since last post: 2480 days
Last activity: 1330 days
Posted on 05-05-05 03:10 PM Link | Quote
Originally posted by Xeo-sama
Still no matter what, I don't think anyone could play through the game "Purely" on one side.


I'm working on it now. Larraine, unfortunately, didn't do too well in the Secret Tomb, so she lost quite a bit of Light Side points, but she uses no Dark powers whatsoever. Jake, while extremely close to Light Mastery, still made use of Death Field (or Force Storm, or Force Scream... maybe it was all of 'em...). Of course, the former is a Guardian/Weaponmaster; she doesn't need offensive Force powers. The latter was a Consular/Master. He needed offensive Force powers. He used Force Push more than anything, though. *WHAM!*
Xeoman

Ball and Chain Trooper
Administrator








Since: 08-14-04
From: 255

Since last post: 88 days
Last activity: 76 days
Posted on 05-05-05 03:37 PM Link | Quote
Nice.

Again, I've only gone through the game once.
(I did borrow it from a friend, so I pretty much had to give it back)

Force Storm is something I wish I would have had for my main character, it's apparently one of the best Force Abilities out there.

I usually played along with 2 other Jedi's that were constantly supporting me with Force powers, so honestly, with that setup the game was pretty easy.
天国JOE

���A�ǂ��ɂȂ�̂���낤�H








Since: 09-02-04
From: Destroy Tower

Since last post: 4025 days
Last activity: 3390 days
Posted on 05-05-05 05:22 PM Link | Quote
Force Storm = Gawd. Really helps in a pinch. Especially in the Sith Academy at the end. Can easily wipe out a horde of Sith and wipe out a bunch so the rest are easy pickings. My charactor, Juno, was really stacked attack wise. Destroying the triple lightsabers was as easy as pie...with some retreats here and there.

The Secret Tomb was fun. Fighting Malak was interesting. Even though he was pretty wimpy. =/

I usually kept one Jedi with me, and Mandalore backing me up with blaster support. Just in case us frontline people get owned, he is farther back, and for some quick shots in on the enemy before we close in. You can annihilate a whole squad of Sith commandos with one gunner. Run around and Rapid Shot them ll down every once in a while...Master Rapid Shot, that is.
Astrophel
Fear will kill your mind and steal your love as sure as anything;
Fear will rob you blind and make you numb to others suffering









Since: 10-03-04
From: Azul Lux Orbital, Kirin Beta

Since last post: 2480 days
Last activity: 1330 days
Posted on 05-06-05 10:27 AM Link | Quote
My party, for a Melee character on the Light side (Sentinel, Watchman, Guardian, Weaponmaster), was typically Handmaiden/Disciple for double pistols (or double sabers later) and Kreia (for male characters) or Atton (for female characters). Handmaiden becomes a Guardian, so a Consular would be helpfu. But Female characters get Disciple, who goes from double-pistol Soldier to (the fuck..?) Consular, so you don't need two of 'em. Dark Side Melee characters usually have Visas and whoever else I feel like bringing along (typically Kreia for more Dark Side options).

As for my Light Side Jedi Master... Handmaiden and Visas. His single lightsaber wasn't as good as their lightsabers.... Handmaiden had two, and Visas had a double-bladed.

Xeo: If you play at low levels, Force Storm isn't so good. Its damage is almost entirely based on your level. If you do play at low levels, go with Force Scream. As an added bonus, I don't think any shields can guard against Sonic damage. I still like Force Wave. Shove 'em into walls! The Stun effect is also nice.
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