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11-21-24 12:21 PM
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Xeogaming Forums - Sim/RP-Discussion - Victory... | |
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Shuyin

Baron of Radical








Since: 08-19-04

Since last post: 3964 days
Last activity: 3870 days
Posted on 03-13-05 05:04 PM Link | Quote
Simbattling is all in how you word your attacks. Simple grammatical errors or misconstrude thoughts can (and usually does) decide the outcome of a match. All this mumbo jumbo about attaining true victory and such doesn't apply much to real life or even simbattling for that matter. All this "Getting Courage" stuff doesn't really apply to simbattles.

And the whole weaknesses debate. Simbattlers are free to choose their strengths and weaknesses. A person's physical weakness is up to them. If they're a fire type and get hit by a water attack, it's truely up to them whether it inflicts more damage.

Having some sort of strategy is usually helpful. But once it falls through, you need to know how to adapt.

Theoretically, all moves should have a way to get out of them, or they're considered a god mod.
Astrophel
Fear will kill your mind and steal your love as sure as anything;
Fear will rob you blind and make you numb to others suffering









Since: 10-03-04
From: Azul Lux Orbital, Kirin Beta

Since last post: 2479 days
Last activity: 1330 days
Posted on 03-14-05 12:10 PM Link | Quote
Ginji, my example was using common sense about typical weaknesses; my point wasn't that all Fire elementals are weak to water. My point was that you should know and exploit your opponents' weaknesses, whatever they happen to be.

But, thanks for pointing out that the obvious weakness isn't always the right one - I knew that, but I forgot to clarify that.
Shuyin

Baron of Radical








Since: 08-19-04

Since last post: 3964 days
Last activity: 3870 days
Posted on 03-14-05 01:24 PM Link | Quote
I wasn't targeting you whatsover. The whole conversation in general as been "Go for you opponent's weaknesses." I'm saying that most simbattlers don't have physical weaknesses. Most weaknesses are in how they word things, not how their character fights.
Xeios

You WANKER!








Since: 08-16-04

Since last post: 5073 days
Last activity: 1383 days
Posted on 03-14-05 02:12 PM Link | Quote
That's a good point Ginji. The most obvious weakness is usually never the actual weakness. For the longest time, whenever I used any type of magic, people would try to fight me with the opposite type.

For Example:

Xeios forms a spear made entirely of ice, and hurls it at his opponent with great speed.

and the counter-attack:

John Fighter moves ut of the way of the spear, giving him a slight cut upon his arm. He charges up and unleashes a fire blast at Xeios. The fire will probably hurt Xeios more because of his ice type...

When Actually it is just the opposite. It wouldn't do anthing to Xeios because he would probably block it with a shield of ice. The fire wouldn't melt the shield, because the ice is made of magic, and created to be two-hundred degrees colder than regular ice. Or something along those lines.

I personally, like to foil people's expansive plans by using a simple move. In a fight I am in, Jaques, Vulkar's character, is slashing at my character several times. But Xeios is using an attack, with a magical weapon(in this case a card, carrying a powerful neurotoxin, which attacks the electrical signals sent by the brain if touched by it.) to fol his plan. He can choose to continue his attack, or call it off. A key point here is that if he doesn't call off his attack, then he will be hit by my attack no matter what. I will be hit by his, but he will be hit by mine as well.

An example of a simple move, foiling, a perfectly good attack.
Shuyin

Baron of Radical








Since: 08-19-04

Since last post: 3964 days
Last activity: 3870 days
Posted on 03-14-05 02:21 PM Link | Quote
Well I didn't really mean it in all of that context. Fire still melts ice, but it doesn't mean because you used icem that you're weak against fire.

However, a sheild of ice should still be weak against fire, unless otherwise specified.
Xeios

You WANKER!








Since: 08-16-04

Since last post: 5073 days
Last activity: 1383 days
Posted on 03-14-05 02:25 PM Link | Quote
I guess...lol. I just noticed they did the post wipe. Its cool...I guess...

Anyway. Victory still means that you can specify, that you were better than the other.
And on another note, if your opponent surrenders, that does not mean that you win. Well, for record-keeping sake, it does, but in rreality, it means they weren't well enough prepared for the battle, they set up new skills because of the battle, and that they had learned enough for one fight. So my one hope is, that people will not surrender for any reason other than those...
Dark Vader

Slime








Since: 10-21-04
From: Menzoberanzan

Since last post: 7045 days
Last activity: 7031 days
Posted on 04-11-05 01:02 PM Link | Quote
Originally posted by Cyro Xero
Originally posted by Kaijin
In a real battle what would YOU want to do to defeat the other person. Pretend you got into a fist fight at school. You were going up against someone who could pound you, BUT, you know he has a soft soft spot somewhere. Wouldn't you want to find that weakness so you can win with out getting beaten down? Fighting, and sim battling too, isn't about just one thing. It's about a few. Finding a weakness is just one. Another is strategy- using clever tricks to outsmart your opponent to strike. Brute forrce is also a method, but one that's recommend only when you can do it with out getting too hurt yourself. If you're able to do it an entire fight then so be it.


When I fight, I don't give a damn about what anyone thinks is the fairest way to fight... I only think clean before or after a fight, never durring. Personally, I would not last long in a fight with very many people. Due to this, I look for the quickest way to drop my opponent. If that mean kicking him in the groin, that is what I do, the rules be damned. If I find a weakness, I exploit it to the fullest, if my opponent does not like me exploiting it, he/she needs to find a way to eliminate that weakness. Think of it as a game of football. If your offensive play devestates their defense, and you gain 20 yards, you hurry the ball, you don't let them call another defense. Maby call a fake audible to get them to shift around some. You use the same plays until they find a way to stop them, then you change to something else.
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