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03-18-24 11:48 PM
Xeogaming Forums - - Posts by Lord Alexandor
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Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 06-17-07 11:58 AM, in New to the board? Introduce yourself here! Link
Whee! I got him to register!

<<
>>

Xeo...He really is related to me, not just another account. We have the same IP because we are currently residing in the same house. XD

Also, be warned... Soul of Steel has lots of LOLcats...
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-15-08 11:39 AM, in Halo Movie... Link
Originally posted by Ryan
I love how Master Chief is shown for merely half a second at the end... I think it was MC anyway. Might have been another Marine though.

But yeah, I believe that was probably just a teaser for Halo 3 or something.


Yes, this was a marketing campaign for Halo 3 and the Halo series in general. The whole video is available on X-Box Live in HD. Master Chief doesn't show up in the video at all, as he is falling from the sky, similar to the opening sequence of Halo 3.

Originally posted by Vulkar
Hate to tell you this, man, but no, this isn't the real thing. This is just one of a series of live action videos that Microsoft put together. A Halo movie isn't going to be around for a long time yet, since all of the mvoie studios pulled out ages ago.


Vulkar, you are correct. Nearly every movie studio has dropped the Halo movie idea like a hot potato. The risk involved in making the movie is enormous. The cost will be huge and the potential for failure is high. Microsoft, Bungie, Peter Jackson, and a few other select individuals are still thinking positively about the movie, though. As fan demand grows, the likelihood of the movie being produced will increase to a point, then drop like a rock. If it gets started, it will probably come out around 2012.

PS: Yes, Lord Alexandor is back from the dead.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-15-08 11:57 AM, in New to the board? Introduce yourself here! Link
I'm not so much new as...well...returned from the dead. Dead meaning not able to find the site and before that, just not coming out here. I'm glad to see that XeoGaming is still around.

X/Xeo/Xeogred/Xeu - You should be proud of yourself. You've kept this board and site running for many years. I remember when it was Masters of Darkness and I also remember when it competed with AnimeUS. Ahh, those were the days. Good times, good times. Anyway, I'm glad to see you're still around.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-15-08 01:44 PM, in Dynamic Images Link
I finally made a script that generates dynamic images. Right now, I only have one real background, but I have plenty of fonts. Check my profile to see an example in my bio. The pic is dynamically generated. The pics below are also dynamic.









Once I get some more backgrounds, I'll post a link so you can all use it.
The tool is available HERE

Edit: Added second pic
Edit2: Added more pics and a link to the tool


(Last edited by Lord Alexandor on 07-15-08 06:11 PM)
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-16-08 08:47 AM, in Answer one, Ask one Link
My fiancée and I spend about $200-$350 every other month on food. The reason it is so high is that we have to get ready to eat or microwavable food, since we both work and eat most meals at work and there is only a fridge/freezer and microwave. Our kitchen is all but nonexistent in terms of space, so we really don't cook. We got about 120 packets of ramen for free, but you can't live on just ramen. We have frozen meals, mac&cheese, soups, and some meal-in-a-box things, but those sorts of things get expensive. If we got fresh foods and ingredients for meals, it would go down to $175-$250 every other month.

Name at least one thing you would give your life for. (Not figuratively, but literally die for.)

I'll even answer my own question! I would die for the betterment of the world, be it making society nicer for all or fixing the environment on a global scale. I would also die to protect my fiancée, family, and/or close friends (in other words, I'd die to protect my precious people/the ones I love). The last thing I would die for is for my God. I'm a semi-religious guy, so if I hear His voice say something like "You must give your life up" I'll do it. But obviously that hasn't happened yet.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-27-08 07:02 PM, in Quick! I'm in the mood to implant new stuff. Link
Ya know...I've been thinking about making a battle system for ACMLM boards for months, but I never really got around to doing it. Mostly because creating one from scratch is tough work.

However, I got a great idea. I've started getting into Dungeons and Dragons lately (mostly via NeverWinter Nights) and I thought to myself "Hey, why not use the D&D system as an ACMLM Battle/Item-shop mod?"

I know enough about PHP and MySQL to write it, but I don't know enough about the D&D system to do anything yet.

I'd be willing to write and test this system over the next few months if I can get a hold of the D&D manuals (v3.0 or v3.5). I'll need the Players Handbook, Dungeon Master's Guide, and the Monster Manuals (1 thorugh 5). If anyone can get me these or help me get these, I'll be able to get started on it right away.

I can get them from Amazon.com for 49.95 used, but I can't afford to buy them right now. If anyone wants to donate to the cause, PM me.

If I do this, I'll go all out. Players will have the ability to fight each other and random encounters (based on player level) for experience and money. I will also make the entire system customizable for the admins. Perhaps in later editions, I might add the ability for people to make encounters with graphical maps and the like. It would likely be similar to the D&D Basic Game set.

If necessary, I will make a new thread for this idea.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-27-08 07:13 PM, in Gamer Tag's/ID's/Screenames Mega Thread (XBL, PSN, Steam, etc) Link
XBL: Lord Alexandor

Wow...Who would have guessed that my XBL would be my username? I don't have/use any of the other networks. I don't have a Wii or a PS3 and I don't use steam for anything until I get around to playing TF2 on Steam instead of XBL.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-28-08 01:22 AM, in Quick! I'm in the mood to implant new stuff. Link
Originally posted by Cairoi
Lord Alexandor, I just PMed you a torrent that gives you the 4th edition rule books. Hope that helps!


Thanks for the PM. I didn't even think about torrenting it.

Thanks to Cairoi, I am now getting almost every D&D 3.5 rulebook I could ever want.

I'll start a thread about the mod tomorrow. Its 1:22am local time and I'm tired and have work at 8am.

PS: Xeu, I'm glad you like the idea.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-28-08 12:18 PM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link

Project: BOSS

Overview

Project: BOSS is the replacement for the ACMLM RPG Addon. This project will be primarily stand-alone, but will be adapted for ACMLM integration when the stand-alone project is completed. This project is primarily a 1v1 battle simulation, but plans for an RPG and battle royale are being considered.

Restrictions and Rights

This project is currently the intellectual property of Kevin Walker and Nathaniel Walker and will not be distributed to any site without written permission. When completed, the owners may decide to release the project under Creative Commons or GPL or something. The project will be provided to Xeogaming.org free of charge as the primary ACMLM integration host. The project will be made publicly accessible on DarkUnderWorld.net when completed.

Support and Sponsors

So far, the entire project is funded by Kevin Walker (Lord Alexandor). There are no sponsors as of yet. However, once made public, the site will be supported by minimal ads and donations. If you would like to support development, please consider donating $5-$10. Donations will go toward website upkeep for DarkUnderWorld.net, professional assistants (artists and graphics mostly), and development costs. Donations will not be used as personal funds (like buying drinks or food).







Current Development Team

Kevin Walker (Lord Alexandor) - Coder, Graphic Designer, Debugger
Nathaniel Walker (Soul_Of_Steel aka Natimus Prime) - Game Engine Developer,

Testers:

  • Lord Alexandor
  • Natimus Prime
  • Lady Aria
  • Cujo Kyros
  • 5 lucky Xeogaming members

Current Websites

Development & Testing - Darkunderworld.net [link]
Public Gameplay - n/a

Psudo-Legal Stuff

Any and all dates and/or information is subject to change with or without warning and/or notification for any or no reason.

Kevin Walker (Lord Alexandor), owner of DarkUnderWorld.net, reserves the right to modify, restrict, or terminate access to any portion DarkUnderWorld.net for any or no reason with or without warning and/or notification.


Original post (canceled project):



**This post will be edited with any and all updates. A new post will also be added to the thread for any updates.

Introduction
I've been thinking about making a battle system for ACMLM boards for months, but I never really got around to doing it. Mostly because creating one from scratch is tough work. However, I got a great idea. I've started getting into Dungeons and Dragons lately (mostly via a NeverWinter Nights campaign called Ansalon) and I thought to myself "Hey, why not use the D&D system as an ACMLM Battle/Item-shop addon?" I know enough about PHP and MySQL to write it, but I didn't know enough about the D&D system to do anything yet. However, I soon realized that doing so would land me with a copyright infringment lawsuit. Therefore, I dropped the D&D engine like a hot potato.

Now I, Lord Alexandor, will create the ACMLM RPG Addon using my own engine!

Construction Status
The ACMLM RPG addon began construction on July 28, 2008.
The ACMLM RPG addon was terminated on May 1, 2009.

Current Progress: 7.8% complete


Currently working on: Player/Monster/Container Generation and Inventory Tracking
Estimated RP Alpha: 11/01/08*n/a

ACMLM RPG Editions
Basic Limited Game
The Basic Limited Game edition of the ARPG addon will be very very simplistic. Zone navigation and combat will have a top-down graphical interface. Users will be limited to 5 characters at a time. Each character is generated using a 6 stat system. A seventh stat will be added later, when needed. Characters will be able to move and interact with the zone's environment. Think of a zone as a part of a dungeon. If you've ever played NeverWinter Nights, zones are the same as that, but much smaller. Like NWN and most D&D games, enemies will be visable when the character being controlled spots them. Combat will begin when the a character or enemy decides to attack. Entering combat will load a new interface, similar to Final Fantasy 7 and similar RPGs. Towns and shops will likely not exist in the game world, but as a separate function.

Intermediate Game
Plans coming soon.

Full Game
Plans coming soon.

Addon Restrictions and Rights
This addon and engine will remain the sole intellectual property of Kevin "Lord Alexandor" Walker and will not be distributed to any site without his written permission. The addon will be provided to Xeogaming and Darkunderworld.net free of charge because Xeogaming is just awesome and Darkunderworld.net is Lord Alexandor's own webspace. The ACMLM RPG addon will be exclusive to Xeogaming and Darkunderworld.net until the Basic Limited Game is finished and Debuged. At that time, the Basic Limited Game will be available for download for free (but please consider donating $5-$10). Xeogaming will, until further notice, recieve updates to the addon before any other sites (excluding Darkunderworld.net). The stand-alone version of the addon will remain exclusive to DarkUnderWorld.net until such time as Lord Alexandor decides to release it. Lord Alexandor will likely put the addon and stand-alone versions online for free download under some sort of licensing agreement (GPL, Creative Commons, etc).

Support the ARPG Project
To support this project, please donate to the cause (donate to Lord Alexandor). A donation button has been added below, so users may donate in any amount to the project. Donations will go toward the purchase of materials and paying for professional assistants (artists and such). Donations will also encourage me to work faster and harder. Likely, I will get a few friends that I know involved in the process. Please, don't ask to be on the team. If I want you on the team, I'll ask you privately.







Current Development Team
Lord Alexandor - Primary Developer
Lord Alexandor - Coder
Lord Alexandor - Layout/Interface Designer
Lord Alexandor - CSS Implementation
Lord Alexandor - Terrain Artist
Lord Alexandor - Character Artist
Lord Alexandor - Monster Artist
Lord Alexandor - Debugger
Astrophel (aka Thex) - Game Engine Consultant
Cujo Kyros - Game Engine Consultant
Lord Alexandor - Tester
Astrophel (aka Thex) - Tester
Cujo Kyros - Tester
Lady Aria - Tester

Current Servers
Development - Darkunderworld.net
Testing - Darkunderworld.net
Game play - Darkunderworld.net

Future Servers
Game play - Xeogaming.org, Darkunderworld.net

*All estimated dates are subject to change without warning or notification for any or no reason.
**Lord Alexandor, owner of DarkUnderWorld.net, reserves the right to modify, restrict, or terminate access to any portion DarkUnderWorld.net for any or no reason without warning or notification.

Edit: new paypal button


(Last edited by Lord Alexandor on 10-15-10 10:30 AM)
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-28-08 12:33 PM, in Answer one, Ask one Link
That depends. If I'm at home, I would grab the spares under the sink. At someone else's house, I'd pull my pants up (after I was done), but not quite all the way, and look for TP. If in public...well, since I always TP the seat before sitting down, I doubt I'd end up with not enough for my bottom.

What do you believe is the one thing most worthy of fear to all people?
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-28-08 07:13 PM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
Originally posted by Thex
While I like the system, there are severe balance issues in 3.5ed. This isn't such an issue in normal D&D because the players are all working together, and shouldn't be an issue when dealing with monsters as long as you don't throw in too many that utterly destroy certain classes (hi, fighter), but it will be an issue for PVP.


I am well aware of the PvP balance problem. As such, I have devised a clever (read: lazy) way to fix this. Squishy characters (wizards, sorcerers, bards, rangers, etc non tanks) will have an extra feat called "Squishy Balance" which will give the character 1 hit die of extra health at the beginning of the match, a (10+level difference)%* XP bonus, and a +1 modifier to all damage rolls. The feat will only work when the teams are not balanced by the following codes:
Squishy = 1 x level
Tank (non-squishy) = 2 x level
Team = sum of squishy and tank
if Team 1 > Team 2, then Team 2 gets Feat
if Team 1 < Team 2, then Team 1 gets Feat
if Team 1 = Team 2, then neither gets Feat

Does that make sense? Do you think it will help balance the PvP? Note that I said "help balance" not "balance" in that question.

*Minimum 8% because of the level restrictions on PvP.

Originally posted by Thex
Question: Is it just the core D&D books, or do you intend to expand beyond just those? I wanna play a Duskblade... and I think those more familiar with an MP system would want to play Psionic classes instead of Wizards and Sorcerers.


I am currently limiting classes based on the edition of the addon. Check the main post for class restrictions.

Also, I updated the post to have the donation button in it.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-28-08 07:36 PM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
I will admit that I am not all that familiar with the game in its entirety, I only have what little experience I have gotten from the Basic Game and NeverWinter Nights. That means I have very little. Perhaps I should have some assistance. Check your PM box.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-29-08 07:58 AM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
First, please join me in welcoming Astrophel (aka Thex) to the Development Team! *claps*

Second, I have decided to add some non-core classes to the intermediate and full games. I am aware that straight melee classes suck at high levels, but who would be dumb enough to not multi-class? Anyway, there will be multi-classing and some non-core classes, but I am doing some research on those classes before I decide what classes they will be.

In the mean time, I'm working on the Basic Game today while I'm at my job.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-29-08 07:31 PM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
Well, let me just clue you all into something about this: Basic Game is not going to come out for a couple months. Intermediate (where you can build characters) isn't coming for probably 6-8 months, and Full Game won't be around for about 18-24 months. I'm only one guy working on a huge project in his spare time.

Also, I'm focusing more on RPG play than PvP play. Don't expect a fabulous, balanced, shiny PvP thing.

I'm seriously considering "home-brewing" the PvP arena to have 3 types of character: Melee (Barbarian), Ranged (Archer), and Mage (BattleMage). The system would be relatively simple compared to normal DnD play. All characters have some stats that are randomly generated at creation, have modifiers from items, and can have class-specific weapons (daggers for all, then swords/axes & shields, bows/crossbows & arrows, spells & potions). The system would feel like the traditional Itemshop & Battle mods of ACMLM history.

Please, for my own sanity, don't say "you should have this" or "this thing is unbalanced" because you are likely talking about Intermediate or Full Games. I'm trying to focus solely on Basic right now. Thanks.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-29-08 10:29 PM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
Sorry if I came off as angry. I was just getting tired of talking about future versions, when the Basic one (the one I'm working on) is very ridged and set. Even that is hard enough.

BTW, I've gotten a VERY basic map generation and unit placement engine going. woot for me.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 07-31-08 12:19 PM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
UPDATE: The Phases and Editions sections of the main post were updated. Updated information below.

**This post will be edited with any and all updates. A new post will also be added to the thread for any updates.

Construction Status
Current Progress: 5.8% complete
Currently working on: Database integration, Dungeon/character/monster/door/treasure chest generation, character movement
Estimated RP Alpha: 10/01/08*

Phases

I. Basic Game
 1. Research and General Planning - 75% 2. Dungeon Creation - 50%
 3. Player Generation - 8% 4. Monster Generation - 8%
 5. Treasure Chest Generation - 5% 6. Door Generation - 10%
 7. Inventory Tracking - 0% 8. Items/Item effects - 0%
 9. Character (monster/player/npc) Movement - 0% 10. Trigger (traps, story text, etc) Generation - 0%
 11. Trap/Spell Effects - 0% 12. Character Attacking - 0%
 13. Flanking mechanic - 0% 14. Spell Casting - 0%
 15. Search mechanic - 0% 16. Disarm trap - 0%
 17. Skills & checks - 0% 18. Abilities & checks - 0%
 19. Saves - 0%  20. Database integration - 0%
 21. Administration - 0% 22. Artwork/Graphics - 0%
 23. Stand-alone site - 0% 
 --Begin RP Alpha testing--
 25. PvP Arena - 0% 
  A. Character balances - 0%  B. Level Restriction mechanics - 0%
  C. Victory/Defeat Rewards/Penalties - 0%  D. Character/Class Balances - 0%
  E. Tournament Tracking - 0%  F. Stand-alone integration - 0%
  --Begin PvP Alpha testing--
 26. ACMLM integration - 0% 27. Debugging - 0%
 --Begin RP&PvP Beta testing--
 28. Xeogaming Intregration - 0%
II.Intermediate Game
 --Coming soon--

ACMLM D&Dx Editions
Intermediate Game
Plans coming soon

Full Game
Plans coming soon.

**EDIT: fixed tables and recalculated percent completion.


(Last edited by Lord Alexandor on 07-31-08 12:29 PM)
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 09-02-08 03:40 PM, in Browser of Choice Link
Behold! The new web browser: Google Chrome!



I am currently using it and it is really freaking awesome! I would totally recommend it to anyone who likes a fast browser. The browser loads quickly and doesn't bloat. For me, it is perfect for my older machines. I still haven't figured out how to get addons for it though...

Any thoughts?

EDIT: Apparently I forgot to add Google Chrome as a choice, but I can't add it now since the system doesn't think I'm a moderator or the creator of this thread/poll. Someone might want to fix that...


(Last edited by Lord Alexandor on 09-02-08 03:42 PM)
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 09-02-08 08:37 PM, in Browser of Choice Link
Erhm...The poll doesn't allow me to add Google Chrome as a choice. Could someone do this? Personally, I like Firefox better for now, but Google Chrome has its uses. For example, playing games or using a public computer is great on Chrome because of the separated processes and incognito windows.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 09-03-08 07:45 AM, in Xeogaming Dungeon RPG (An exclusive ACMLM RPG Addon) Link
UPDATE: The project has been restarted using a new system. I created a game engine in less than 12 hours, and that's what I'm using. It isn't anywhere near perfect, but I'm working on it. Because of the nature of the system, it will be easy to add stats and change the calculations that are used. It should work quite well.
Lord Alexandor

Knight
Discord Manager








Since: 10-15-06
From: Dayton, OH

Since last post: 1136 days
Last activity: 385 days
Posted on 09-07-08 10:32 AM, in You want the blocks? Come get the blocks, and don't f**k with me! Link
I saw that on Digg and lawled there. But when I saw this on Xeogaming, I lawled more. I'm glad to see that the blocks are so popular. Just take the fu*king blocks!
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Xeogaming Forums - - Posts by Lord Alexandor



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