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05-02-24 01:00 AM
Xeogaming Forums - - Posts by mcw
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mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 01-21-07 05:19 AM, in Another controller lawsuit against ... all three? Link
Originally posted by DSM
That's dumb. If the patent was made in 1998, why wait until now to sue them? I mean didn't the preview consoles have the exact same joystick works? They aren't gonna get anywhere trying to sue 3 game companies at once just now enforcing a patent that was made 9 years ago. Just like Immersion, they want to sue major game companies for not paying to use their technology. Unlike Immersion, they fail.

ok, see these are things called companies and one thing companies like a lot is money.

course, i don't think they're ever going to get any money at all from this.


(Last edited by mcw on 01-21-07 08:19 AM)
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 01-23-07 05:49 AM, in Massive Cancellations from Konami (Shmup talk now) Link
wow. my gradius 3 snes boss rush video got posted. keep in mind that's loop 1... where the game is easy for the newcomers to shmups to get into it. later on, enemies will start hurling bullets in a fashion that is actually easy to pick up on, yet still difficult to play.

but if you want bullet patterns, gradius is not for you. gradius is more of a skill based game, relying on your reactions and thinking in order to manipulate your options into destroying your enemies. personally, i find myself being a big fan of gradius, as well as most of the shmups mentioned by bloodreign, such as twin cobra, fire shark. other ones i like are also thundercross, traysia, and even rocket knight adventures, if you can count it as a shmup(in some parts it is at least, but overall it's a great game). i'm not so much a fan of manic shmups, although i do think i need to get a little practice so i can start dominating high loop gradius. gradius v loop 5 is just too tough for me, and that's not even the maximum bullets!

edit in response to lord shaddow: that stage was probably removed just because of hardware restrictions. the snes probably just couldn't be able to handle a level like that, or maybe the programmers found it unnecessary to code a completely new engine for one level. i'd certainly agree with that.. i don't think it was a difficulty thing, as that level was pretty easy... but it just feels out of place. it probably did work as inspiration for solar assault gradius, however.


(Last edited by mcw on 01-23-07 09:04 AM)
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 01-23-07 05:07 PM, in Massive Cancellations from Konami (Shmup talk now) Link
Originally posted by X
Maybe its sad, but I still haven't beaten Gradius V.

I'd get really far, but yeah I've never completely beaten it.

very suprising to hear of someone picking it up but never finishing it. definitely finish it some time. it's a great shmup, and brings a classic to the new generation.
unfortunately, it seems the new generation didn't receive it too well.
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 01-24-07 02:11 AM, in Massive Cancellations from Konami (Shmup talk now) Link
Originally posted by Bloodreign
You gotta finish what you start man.

Go for those higher loops, after awhile the amount of suicide bullets from dead enemies will overwhelm you.

indeed. high loop gradius v makes it seem like enemies are shooting lasers at you instead of bullets, just because of how many there are.
and man... suicide bullets... there's just so damn many.
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 01-24-07 06:34 PM, in Massive Cancellations from Konami (Shmup talk now) Link
try using a piece of cloth over your thumb and on the dpad. that should help you out.
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 01-26-07 08:50 AM, in ... I hate you, Burger King... Link
you know, i think it's more of a good thing that fast food restaurants are encouraging kids to play DDR.
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 04-04-07 04:06 AM, in What was the first game you were hooked on as a kid? Link
the first game i was hooked on was megaman 2.
i haven't even played it in about 3 years now, i really need to whip out an emu and play it again. it's a lot of fun.
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 04-04-07 04:08 AM, in anime conventions Link
this weekend i'm going to seattle to sakuracon with a few friends it'll be the first anime convention i've ever gone to. i'm not really big on conventions, but i figured it's a good excuse to spend time with friends, so i'm going.

what about you folks? have you been to any conventions or ever wanted to go? i never wanted to because it didn't appeal to me much, but being with friends is cool.
mcw

Red Goomba








Since: 07-17-06

Since last post: 6226 days
Last activity: 6043 days
Posted on 04-15-07 05:24 AM, in Metroid II Remake (Remix) Link
same people as half the staff of metroid prime 2d. project will flop.
Pages: 1 2
Xeogaming Forums - - Posts by mcw



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