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Xeogaming Forums - Gaming Discussion - Innovation | | | |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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In an attempt to make my moderator status of this forum a little more plausible on this forum, I'm posting an essay I wrote for another forum, Escapist Magazine, likely know by people here for the Zero Punctuation reviews. Comments made in this post are more intended for the users on there however, since there are many elitist dicks who despite pining for innovation seem to hate anything that at least tries to bring something new, so some things said may seem a little strange.
--- "The term innovation means a new way of doing something." ~Wikipedia Okay, that quote was pretty pathetic, but it at least states quite clearly what innovation is. It is also something that much of the hardcore, and even the casual gamers now, are pining for in their games. Something different, something new, something that doesn't feel like generic shooter 2032. Yet, whenever a game like this emerges bleary eyed from the swamp of current generation game design, why does the gaming community go into uproar about it? Let's look at the biggest of these supposed sins against games, the Wii. Now, I have a Wii and a 360, and love them both to bits, and if I had a PS3, I'd love that too, since from what I've seen all three are pretty strong in their own ways. Of course, not as strong as my PC but that's beside the point. Where as 360 and PS3 have pretty standard games, specifically in their controls, the Wii took an entirely different approach by employing a new (POWER GLOVE DOESN'T COUNT) form of motion sensitive controls. These featured various forms of accelerometre that can detect the angle the Wii is held in and if and how hard it is being swung, and an infrared pointer system to allow such communication in the game aswell, especially useful in the increasing library of rail shooters for the system. Now, the setup itself was experimental. Like the DS which merged a touchscreen into its controller setup, the Wii uses these motion sensitive controls to add a level of interaction that few games have had before. So why do so many people berate the Wii for being utterly useless? People act like the Wii has 'betrayed' them (A thread posted only today about Nintendo's betrayal to someone inspired me to write this entire article) by focusing its attention on more simple, accessible games that make use of the Wii's mostly innovative controls. And despite the Wii's lineup of Zelda, Mario, Metroid, No More Heroes, House of the Dead Overkill and Madworld (A list which I'm sure so many people following my train of thought are getting sick of hearing/typing up by now, I know I am) these so-called hardcore gamers still choose to attack Nintendo's lack of hardcore games, or a lack of acknowledgement to such gamers? Why do Nintendo fans of the past feel that Nintendo should grow with them? This was one arguement I've seen recently, and basically people wanted the Wii to become just another console competing with 360 and PS3, but then that would entirely defeat the point of the Wii. It was designed as a counter against the hardcore fanbase, the whiny, self absorbed elitests of the 360 and PS3's underground commity of supergamers, fighting for honour, liberty, and whatever bullshit their generic space marine shoot 'em ups do. Instead of focusing on TRYING to please their hardcore fanbase, they instead turned towards the easier to please casual gamer, the gamer who plays not to win, or not for the artistic side of games, but to have some fun. They just want to play the game, perhaps with a mate or two, to have a little social brawl between them for a bit of amusement. That's all. But since Nintendo have done this perfectly acceptable business venture, hardcore gamers who didn't give a shit about the N64 and Gamecube despite both of those having a similar stream of casual games with a few SUPERB hardcore games thrown in, feel as though Nintendo has betrayed them somehow, as if Nintendo owes them for past loyalty which, if I'm not mistaken, when the Playstation came out, 90% of Nintendo's fanbase switched sides, then expected Nintendo to follow suit. Too bad businesses don't work like that. Now onto the games themselves. One big release that came somewhat recently was Mirror's Edge. For years, a lot of gamers have wanted a different kind of FPS, one which doesn't follow the suit of giving you a gun, putting a bunch of obstacles or enemies in your way and sending you on your merry, pseudo-invincible way as you mow down platoons of computer generated baddies. Instead, you are forced to use platforming skills to escape your enemies, occasionally getting pulled into the action side of things. I know Yahtzee has already gone on about its experimental attitude, and I have the exact same opinion. At least it was innovative. However, once it was released, so many people blamed it for being different. I've heard all over the place (Not specifically here though, surprisingly, considering some of the kind of people I've seen frequent here a whole bunch) people getting angry that it wasn't just another generic shooter, saying things like 'they should have done it right'. But isn't that the idea of an experiment? You don't know if it's going to work out well, so you test the waters to see if it does. If it doesn't try again, if it does, roll with it. Even some basic changes to gameplay can spark the innovative charm people want, lighting the flame of success in a franchise, and no game showcases this phenominan more than Call of Duty 4: Modern Warfare. Call of Duty as a series has never really interested me. A few short plays of the older games made it feel pretty generic as shooters go. Maybe if I got the games myself and played them through I might feel different, but eh. However, Call of Duty 4, from what I understand, had much tighter controls, an incredibly unique form of storytelling that can keep even the most dullminded player hooked on it, and some of the greatest FPS gameplay I, and many others, have personally experienced. It was also nice to see a change from World War 2 to a more modern setting. However when World at War came out, despite its similarities to what is arguably the best of the series, it got slaughtered by the gaming community. I've played World at War, and it seemed like a perfectly fine game. Not as good as the fourth, but definately not worth some of the comments some players have made about it. The innovative features of CoD4 were present in WaW and it still worked perfectly well in both the campaign and the multiplayer. Of course, one aspect of multiplayer did steal quite a bit from Valve. Which of course brings me to Valve, a very well known developer from their Half Life series, Portal, Team Fortress and Left 4 Dead. Day of Defeat and Counter Strike aside, which all have places in pretty familiar territory, Half Life did a great job of linking a great, subtly displayed story within a series of physics based puzzles and great action sequences that keep players on their toes. Portal does away with shooting altogether and focuses entirely on puzzles and incredibly hilarious comedy. Team Fortress, the original one, really helped put class-based gameplay on the map, and Team Fortress 2 took a new direction with some incredibly well designed levels and wonderful balance between the classes, and a unique graphical style. (Yes I know Serious Sam was cel shaded. No, TF2 isn't cel shaded, and as far as I know, no other game has used the same art style, it is actually the opposite of cel shading, before you tell me otherwise.) And Left 4 Dead took a zompie apocolypse and turned it in to one of the greatest multiplayer games of all time. So apparently, Valve is one developer that gets innovation right. Despite the fact all their games have flaws, such as TF2's continuing problem with glitches, Half Life's currently repetitive nature with its puzzles and Left 4 Dead's glaring problem with difficulty on versus mode being horribly easy in some cases and in need of an option to make it harder, and some awful balance issues that can allow four hunters to spawn at once, allowing all survivors to be taken out by a semi-compitent team of boss zombies. Yet, when games that gleam with innovation like Mirror's Edge come out, the flaws are the first to be pointed out, but when Valve make a somewhat innovative game they get out with full marks... So there's my issues with the whole innovation part of gaming. Games aren't going to get innovative if all people do is bitch about a particularly innovative game because of its flaws, rather than praising the good bits about it and hoping another game will follow the same lines, but fix the problems. It would also help if people would stop buying any totally generic shooter that gets shoved infront of them. It's not like when you were five and your mother forced you to eat your brocilli. You have a choice whether to buy a game or not. Make the better choice, and try a game from a genre you haven't played before, or buy a game that takes an interesting spin on an old franchise/genre. That's how I got into Metal Gear Acid, a series I adore my getting a PSP for my birthday for. End note - quit bitching about the Wii, you anti-fanboys. (If this thread gets somewhat read, I might write something about my views on that, the 'anti-fanboy'.) |
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Lord Vulkas Mormonus Vile High Xeodent of Xeomerica. Since: 10-29-04 From: North Carolina, United States. World, Sol System, milky way Since last post: 97 days Last activity: 97 days |
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The only problem I ever have with "innovative" games is that what they try is usually alright, but everything els they do is a failure.
A good example is Red Steel, the first FPS on the Wii. It had decent controls, far better than it gets credit for, but its graphics sucked, the story was done badly, the sword fights were inconsistent in their difficulty, and in the end there were only two different strategies you needed to win all the sword fights. So the new stuff was good, but they didn't give the old stuff the same sort of quality. Half Life 2 on the other hand, was both innovative and fun. It had the fun parts with the gravity gun, but it still managed to make a good story (if you paid a LOT OF attention) some awesome firefights, and general quality all around. The Wii itself also backs up my point. It has a great controller, but a small hard drive, no DVD player, and bad graphics. Also, the button arrangement on the controller could have been done better. So what we need is innovation, but we want innovation combined with quality. The innovation should be good, but so should everything else. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Originally posted by Vulkar Graphics don't make a game good. EDIT: Ever played Goldeneye or Perfect Dark for the N64? If not, play them, and then tell me the game is crap because of the graphics, and explain how low graphics reduces a game's fun by such a large margin. Originally posted by Vulkar But then most formulaic games of recent years had pretty plain, bland stories also, such as Halo, Mario, Gears of War, Killzone, Resistance, Resident Evil... Originally posted by Vulkar Alright, I'll give you those. Originally posted by Vulkar None of what you said had any relevance to the console as a gaming medium. The small hard drive is perfect for save games and the downloads on the Wii shop, and the ability to expand the harddrive with portable, cheap SD cards is a feature the Wii's rivals lack. The lack of a DVD player doesn't really ruin the console as a whole, and the downgrade in graphics is something which Nintendo did on purpose, since two graphical behemoths were already in existence. Originally posted by Vulkar While partially true, it all depends how developers utilise the control setup available to them. Originally posted by Vulkar But in that is the simple flaw that innovation of any kind is an experimentation. From what I've heard about the System Shock games, Half Life seems to have taken a few ideas from that, and System Shock did receive great praise for its innovative gameplay. It was a successful experiment, as was Half Life, helping improve the first person shooter genre with unique ideas, superb gameplay, excellent story and storytelling and some truly unmatched action sequences in both the original Half Life and its sequel. That's the bad thing about innovation; when an experimental idea fails, it can be bad towards the whole idea of using different ideas, as when a bad idea causes a game to fail, developers become weary of using new ideas when more money can be made by recycling old, true-and-tested ideas. But when games like Halo, Gears of War and Resistance are being regurgitated year after year, using old ideas and sometimes repeating bad design choices, gaming cannot develop as either an art form or an entertainment medium, and it deeply saddens me that a lot of the ideas I've had for games may never surface simply because of the fact publishers don't like taking risks and employing the use of new ideas, for obvious business puroses. It doesn't help that I have recently been developing a bit of a games are art hippie mindset, and can see a game as good even if it isn't fun. (Last edited by Ryan on 04-08-09 04:42 AM) |
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天国JOE ���A�ǂ��ɂȂ�̂���낤�H Since: 09-02-04 From: Destroy Tower Since last post: 4027 days Last activity: 3393 days |
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I play games if they're fun. Simple dimple. Innovation is nice. It really is. However, I don't really have a problem with some old formulas if those formulas are either fun, or tweaked in a special way (or if the game has a cool setting to back it up, etc).
Halo, Call of Duty, and those other games on the other hand...re-use what sucks to me. Therefore, I'm not a big fan of those (frat boys and children are, however). All the attempts to make games into an 'Art' is also contributing to utterly changing the way they be run. I play games to be entertained. I love cool styles to games (as previously mentioned), and will enjoy pretty or artsy scenery, but a game shouldn't take itself too seriously. It's just a video game. Some games can pull it off, but never the ones that tried too hard at it. Killer7 was both entertaining as hell and a mind-boggler. It also knew how to be silly and not take anything too seriously. Presto. Lack of explaining abilities after studying at midnight hurt. To sort of shorten that last paragraph up: When creating a game, making it an 'art' piece shouldn't be the first priority. It should first be fun to play, but given nice stuff to accompany it. Seems really obvious, but sometimes it can be forgotten or just screwed up. Now I will sleep. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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My issue there is "It's just a video game" can be spread across a wide range of other media, such as "It's just a film" or "It's just a book". It's simplifying something which has the capacity to be both a form of entertainment AND a way of telling a story, getting messages across and simply fulfilling a designer's want to... Well, design.
As with films and books, someone can say that firstly they should just be for fun, to entertain, but there will always be a film critic or literary buff who will fight against such an accusation, explaining in detail why they feel such media should be taken more seriously than that, and I personally feel gaming should be taken more seriously than 'just a video game'. That was the attitude back in the cartridge and cassette days where video games were seen as more of a children's toy, the big old gray box you buy your children for their fifth birthday and don't hear from them again, hidden away in their rooms, until they're ten when they demand the next big console. But even back then, people defended video games as a new medium for expressing oneself in a way which previously wasn't possible. It can be a way of getting someone more involved in a story than a book, film, television show, play etc. could ever do, by allowing the viewer or 'player' in gaming's case to interact with characters in a story, control the main character themselves and eventually gives a sense of accomplishment and fulfillment upon completion which other mediums have difficulty providing. True, a game's main goal shouldn't be to provide an innovative, artsy barrel of tripe and sludge, sticking together abitrary nonsense in terms of gameplay mechanics in the hopes some form of game marketable to the masses will be generated by it, but game developers should at least put a bit of actual development in to it. |
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天国JOE ���A�ǂ��ɂȂ�̂���낤�H Since: 09-02-04 From: Destroy Tower Since last post: 4027 days Last activity: 3393 days |
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Originally posted by RyanThere's no player interaction with those. They can become art much more easily. Books are a representation of a language that is intended to spur emotion from the reader, it's an art form right from the beginning. Movies are able to create a powerful message or spur major emotion as well. With video games it is difficult to do this because you have to factor in playability. Schindler's List: The Game is impossible. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Originally posted by Junpei Jones Art in the form of a game then is likely to have a different style in comparison to art written on paper or projected on the big screen. There is also the fact that art is a subjective term, dependant on the viewer. To the heathen, a game is just a toy to provide entertainment, books are just words printed on a page to tell a story and films are just sequences of images to display action. But to the eye of someone more passionately involved with the media, all three are art forms in their own right. Each one has a different style of art, with books being more the clever use of words, construction of sentences and the story being full of intelligent twists to keep a reader hooked until the end. Films can be artforms with different styles of editing, portraying a message in a very subtle way, actors being able to produce a realistic seeming character. In games, it's unique control systems, different use of graphics, the gameplay mechanics, it's storyline, and for people like me, innovative ideas used. Schindler's List: The Game may be impossible, but remember not everyone will consider it a piece of art in its current forms anyway. (Last edited by Ryan on 04-13-09 05:35 AM) |
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Lord Vulkas Mormonus Vile High Xeodent of Xeomerica. Since: 10-29-04 From: North Carolina, United States. World, Sol System, milky way Since last post: 97 days Last activity: 97 days |
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So this is coming from someone who really isn't artistic at all, but I'll try anyway.
Any form of media, be it books, movies, video games, or even comic books, are only good if the audience enjoys it. Movies can be enjoyable while providing more than just entertainment, assuming that it is thought provoking or meaningful in some way. A good example is the movie Blade Runner, which has very little in the way of entertainment, but has quite a bit of good metaphors and thought provoking ideas. If someone is looking for entertainment, Blade Runner is quite a boring movie, but if someone wants more than entertainment, they'll ENJOY it. The same goes for books. There are many books, political, philosophical, instructive, fictional, which don't entertain the reader, but are still enjoyed by their audiences. Again, a goodexample is the Communist Manifesto. Far from entertaining, but it does offer several ideas that many people enjoyed hearing about. Video games, however, have a very hard time making the user enjoy anything without entertainment. It's difficult to be thought provoking and interactive at the same time, nearly impossible, in fact. I honestly cannot think of a single good video game that lets me enjoy it without entertainment. And on a side note, compared to what I play now, yeah, Goldeneye sucks. I didn't enjoy it. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Originally posted by Vulkar I would recommend Killer7 then. Pretty basic rail shooter but the most fun I had with my Gamecube. An example in my case would be Mirror's Edge. Pretty boring game, but because of its uniqueness I still enjoyed it. |
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Astrophel Fear will kill your mind and steal your love as sure as anything; Fear will rob you blind and make you numb to others suffering Since: 10-03-04 From: Azul Lux Orbital, Kirin Beta Since last post: 2482 days Last activity: 1333 days |
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Just something I found amusing. We now return you to your regularly-scheduled long serious (and seriously long) posts. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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That's a major point that I didn't go into much detail, if at all, in my post. GOD DAMN SEQUELS XD
The only sequel in that list that seems somewhat suitable to backing my statements is Fallout 3. True, it's almost a rehash of Oblivion, but compared to the original Fallout, it's full of great ideas, the VATS system works incredibly well, and despite the very samey indoor areas, it's incredibly immersive and the inclusion of guns helped ease me through the problems that I had with Oblivion. The rest, besides Lost Planet since I've heard very little about that, seem bad... Street Fighter IV with some terribly difficult/cheap AI at times, RE5 taking everything good about RE4 and chucking it in a bin on the darkside of Mars, FEAR 2... Well, I loved FEAR, but I'm not paying extra for the same game with better graphics and a continued storyline. Still probably worth me checking it out though... EDIT (Thanks to an anti-double post feature being in place now, when did that happen?): Originally posted by Vulkar Something I managed to miss from the first time I read this post. You are not giving games any form of different audiences. Where you are saying films and books have these audiences for less entertaining books, those audiences are comparitively small in comparison to those who DO read for entertainment. Gaming has the same split, generally known as the casual/hardcore gamer dispute. Casual gamers claim games are just for fun, while hardcore gamers claim them to need something more. Both are wrong, since neither actually consider the artistic side of gaming besides a small portion of the hardcores, and a whole different audience in itself. Anyone know the game JFK Reloaded? The game was made to see if it was possible for the events that went down to be recreated in a computerised form. Anyone remember Postal 2? That game, despite being hilarious shooty fun, could be completed entirely without having to even pick up a gun, an idea which shows it's the player who causes a lot of the violence in games, not the game itself. The player is the one to give into temptation, rather than the game forcing the player to kill everything that so much as twitches. It's because so many gamers play for fun that these subtle points get hidden away deep within graphics and physics that most gamers seem to love and care about games these days. (Last edited by Ryan on 04-13-09 05:57 AM) |
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Xeoman Ball and Chain Trooper Administrator Since: 08-14-04 From: 255 Since last post: 90 days Last activity: 79 days |
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I've been meaning to reply in this thread for awhile, been busy though. I'll be really random and blunt at times:
- Escapist Magazine forums sound terrible from reading over the first post. - Yahtzee sucks.
Aren't these all old? I haven't seen a good AAA release for the Wii in a long time, which is unusual for Nintendo.
I guess this is a good example as to why I don't read reviews anymore, haven't been interested in that for years. Where did you hear all these things? Yeah I generally heard it got some hit and miss scores but other than that, from what I saw, most enjoyed the game for what it was. But hell, it went under the radar a bit.
I almost got to the 10th Prestige, so obviously I loved it but I wouldn't go that far, lol. CoD4 was a pretty down to basic game, it was just good with its execution. The campaign certainly had its moments but doesn't get any special reward from me. As for WaW the game failed in my eyes because it felt like a "technical" step backward. When I played the beta it blew me away at how clunky the guns looked, the character animations were really bad compared to CoD4's, etc, Treyarch definitely did not have the talent that Infinity Ward has. That said, WaW is far from terrible but I honestly never felt compelled to buy it or even rent it, but maybe someday in the future. Also for good measure, Infinity Ward is terrible to their communities, waiting for their random patches (also a fault on MS's side) was a pain in the ass, and the final nail in the coffin was when they flatout cancelled the playlist update we were supposed to get around the time WaW came out. Might've been a move on Activision's part, but it sucked. Valve is certainly amazing, especially with how much Steam has taken off over the last few years. A good way to bypass the fancy producers and to get money to the real people behind the games, the developers.
Now, to get unto my issue with the gaming community. Gamers are the downfall of gaming. I hate to sound like the old guy here and I'm probably part of the issue, but gaming simply isn't what it used to be. Gaming has become so utterly mainstream it's not even funny. The internet is a huge factor here too, the endless amount of fanboy worship or bitching has kind of ruined everything (not just with gaming). In the 90's, or 80's, you were a nerd if you were really into games. Nowadays that's not really the case. It's pretty rare to find people thesedays that don't play videogames at all, at least within our generation. Businesses know this too and gaming is just way bigger than it ever has been. Some might think that's great, but it really isn't. The niche market is now overcrowded by the casual gamer which is obvious when you look at the Wii, or DS's lineup, or the endless amount of FPS's, etc. It was happening with the last generation of consoles, but now the populatiry contest is even more important for the big companies. In my opinion the biggest leaps in innovation were with the start of videogames itself (whether you consider that the Atari/Arcade days, or the 8-bit NES days), and then probably the leap to 3D with the 32-64bit systems. With that jump, all developers were forced to come up with completely new ways as to how we played and saw games. The creativity might not seem as incredible if you go and look at the PSX/N64 games nowadays, but if you put yourself back in the mid 90's, that stuff was mindblowing at the time. Now honestly I'm hardly anti-new-gaming or anything stupid like that, but I have come to really hate the attitude most companies have and those of the mainstream crowd. I still think, just like all forms of entertainment whether they're in a slope of denial or not, there will still always be classic releases here and there, new innovative games that try things new and succeed very well, but they're just increasingly harder to find with gaming exploding so much as it is (oh and it's still easy to say, of course the NES/Genesis/SNES/PSX/etcetc had terrible games too). It could be a cynical outlook for the future but I don't think this will ever change either, gaming has changed, and I'm not a huge fan of a lot of the changes but I'll live with it. Yes, I miss the times of being that geek who loved videogames. The good thing is is that the past will always be there, nobody can take away those classics on the older consoles. Hence why I've been on a huge PSX binge lately. Also it's a shame there will always be people who care about the consoles, when it's the GAMES that make them. The 360 as an example, is by far my choice of this gen, but also by far probably one of the shittiest pieces of console hardware I've seen since ... forever. Microsoft sucks. Sony has a terrible holier-than-thou attitude quite often too, as does Nintendo. Who cares about them though, I don't buy a system for them, I buy it for games.
That was probably one of the best FPS sequels I've played in awhile actually. If you've just "heard" things and haven't actually played it ... well, that goes along with what I said above about reviews and such. Always better to try things out for yourself. Not to condemn the existence of the internet basically, or anything, but yeah. |
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天国JOE ���A�ǂ��ɂȂ�̂���낤�H Since: 09-02-04 From: Destroy Tower Since last post: 4027 days Last activity: 3393 days |
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Just gonna throw it out there just for the sake of being picky, but the Mirror's Edge thing. It's not entirely unique. Anyone hear of Breakdown? Probably not, but maybe. It was a FPS Fighting Adventure Game for the original Xbox. It's great (and has a awesome high difficulty), but didn't take off. It's an obvious predecessor for the Mirror's Edge gameplay. The only difference is climbing isn't the focal point. Still that same "look through the eyes of the protagonist" style, though.
Made by Namco, check it out sometime. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Originally posted by Xeu The main problem with the Escapist community is it's huge. In comparison to a place like this, where there's only about 15 active members or something, when this site probably has that many UNIQUE visitors every minute or so. Like 4Chan or GaiaOnline, with such large numbers it becomes difficult to keep riffraff out, which means 50% of the users are total idiots when it comes to, well, anything. The amount of people there who can't spell words over six letters long is staggering... A thread about smoking had an instance of the word cigarette spelt as sigaret. So yeah, the community is generally pretty shitty, although some threads and users are a pleasure to talk to and discuss with. And like any large community it has its divides. Unfortunately it seems that when it comes to sides that didn't originate from the site itself, unlike 4Chan's /b/tards, fa/tg/uys, whatever, that these groups become almost religious in what they believe in. Every day I see several threads downright stating the Wii sucks, one from a Sony fanboy explaining why the PS3 is the best of this gen and another bunch of retaliation threads from Nintendo fanboys explaining why the first group of threads are wrong. One trend I have seen between the casual and hardcore divide, from this forum anyway, is: - Hardcore gamers are self rightous, elitest, incoherent dicks who are unable to take that their precious games have moved to a mainstream market. - Casual gamers know too little about the games they play to have much of an impact. But the main issue is: - From what I can tell, neither casual or hardcore want innovation. The casual gamer is easy to please, it doesn't matter too much what you give them, as long as it's functional. Their lack of care means no developer has to try and please them with new ideas. However, and before an Escapist hardcore finds his way here and starts agreeing with me, the hardcore community is just as bad, as they seem FRIGHTENED of change. I've seen many-a-thread basically stating these hardcore gamers want all multiplayer FPS games to be Counter Strike (A not too recent thread regarding TF2's apparent shittyness used this arguement) and for all RPGs to be Final Fantasy. Then there should be no other genre of game. Bringing back to innovation, neither group seems suitable for helping bring out the spark gaming needs to become innovative again. The only group I can see is one in the middle of casual and hardcore, able to appreciate games specifically for certain aspects, such as graphics, gameplay, sound, immersion, story, new ideas etc. while at the same time not claiming their favourite game is like the game developer's bible and all developers should basically remake this game... Oh that's another thing I notice a lot of, hardcore gamers complaining when a remake comes out, but then half of their arguements basically say to remake another game (The TF2 should be CSS arguement fits here) Originally posted by Xeu Highly disagree... Based on his earlier reviews anyway. Haven't been liking him too much recently. Very surprised at his Mad World review, thought it'd be another like No More Heroes, but he seems to have completely switched opinions on the Wii's graphical aspect, the existence of the console being good or not... Kinda pulled off what pissed me off so much about the Irate Gamer... Oh also, I have played a little FEAR 2 round a friend's... It really isn't worth full price. Maybe when it drops to around expansion price I'd consider it. |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4851 days Last activity: 4474 days |
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Originally posted by Ryan I'd say I'm around there. I'd say my favorite games are Chrono Cross and Grim Fandango, but I'll be fine if they don't make another Chrono game. I enjoy the artists of the genre, like Tim Schafer, and the things they do, but I can also appreciate casual games, like Left 4 Dead. Lately, the two games I've been playing the hell out of are Bioshock (finally lent from a friend, LOVE this), and the original Megaman series. Beat III a few days ago, looking at IV as next. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Originally posted by Cairoi I know sooooo many people who would murder you for such a comment. XD |
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The Accidental Protege Iggy Koopa I\"m your accidental protege... The gift, the blood, the thrownaway...\" Since: 03-08-05 From: Marching on the city of Southern Cross Since last post: 1168 days Last activity: 1168 days |
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The Wii's not designed with hardcore gamers in mind. The only game on it I really like is SSBB. Everything else I've played is mediocre at best. | |||
Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Originally posted by Raoh Mario Galaxy, Mario Kart, Mario Football, No More Heroes, Madworld, House of the Dead Overkill... There's six must have games for the Wii off the top of my head. |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4851 days Last activity: 4474 days |
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Originally posted by RyanOriginally posted by Raoh No More Heroes is AWESOME. Originally posted by RyanOriginally posted by Cairoi I don't care what anyone says, Left 4 Dead is a casual game. It's amazing, but it's a game casuals have adopted into their collection. All the bros I know play it, as well as hardcore gamers. |
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Ryan Ptooie Is back! Since: 10-01-04 From: Stafford, UK Since last post: 4646 days Last activity: 4606 days |
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Well I never liked the idea of some games being casual and some games being hardcore.
In my opinion, a normally hardcore game can be played casually, like booting up CoD4 on Recruit difficulty, despite the 'hardcore' vibe the game gives, is playing casually, while someone can try to beat every part of Cooking Mama, playing it more seriously than any normally hardcore gamer would play their hardcore games. |
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