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Xeogaming Forums - - Posts by Cairoi |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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A new fantasy world in which I will be having an RP. All are welcome. I want everyone to think hard on what kind of characters they want to play. Try to feel out a character from the lands, let them be born from it instead of just slapping a character into the setting.
Shown above is a map I've drawn of the world. (picture taken with camera phone, excuse my thumb in the corner there). Esai is a world known to its inhabitants for its seas. The majority of the planet is covered in water, and its nations have struggled to make sense of its seas since the dawn of civilization. As even the most inexperienced sailor knows, the sea is a power beyond human reckoning, and can claim any should her wrath grow. So, the fledging nation known as Pyria, founded by mages and innovators, invented airships, and revolutionized the world. A century later, Esai knew a golden age. Pyria used its vast wealth and influence to create the Peregrines. The Peregrines are an organization of men and women from all walks of life who are dedicated to the idea of world peace. Known for their skills in combat as well as their diplomacy, they sail the skies. In keeping with their internal code, they do not answer to any country, any king, or any authority aside from themselves. Many fear the Peregrine will turn and conquer for themselves, but their strict training and elections have kept it pure. You will play as a new recruit of the Peregrines, being trained on board the Nantes. The Peregrines believe you will be a productive and skillful new addition, and they believe you to be just. However, time will soon show that you are more important than they could have ever predicted. NATIONS OF THE WORLD: Pyria: The legendary city state that stands as the trading capital of the world and the iconic headquarters of the famous Peregrines. One hundred and sixty five years ago, the noble house of Criterion was exiled from the Red Island after the patriarch, Ser Inon, unsuccessfully tried to unite the country under one banner. Inon's head was seperated and his family disgraced. Inon's wife, Lady Anella, swore to find her clan a new home, one grand enough to redeem the taint her warmonger husband had left them. Sailing south from the White Shores, the family came across Mt. Pyria, the massive volcano rising in the Southern Sea. Awestruck upon first glance, she swore to her followers that she would tame the fiery soul of the mountain and make it their home. For fourty years, members of House Criterion sailed the world, seeking a method to tame the volcano. In the Western Plateus, they found the gentle gnome-folk, who navigated their lands with marvelous contraptions. Anella promised them fame and fortune to assist her clan, and several clans agreed, coming back with her. With an army of mages and gnomes, Lady Anella quelled the volcano by sealing its 'heart' in a massive soul gem. In the excitement, Anella's now old heart grew weak, and she died moments after seeing her oath come true, but her people had new allies, new purpose, and a new home to lead them into the new world. Since its inception as an independant nation, Pyria has been run by The Assembly. The five original members of the Assembly were Lady Anella's daughter, Lady Janau, the mage Amon Gar, the two gnome lords Bar-Yu and Shin-Pe, and the elf warrior Benn Heral. Upon their deaths, their firstborns have taken their seats. The royal families raise their firstborns to think and act like their ancestors in order to maintain the balance of power and the integrity of their assembly, though mortal nature makes this more of a challenge to aspire to than a fact of life. People who live in Pyria either reside in the massive Circles carved in descending order into the inside of the volcano, or on the Barges, massive sectors of buildings floating on the water just outside the volcano. Poorer characters reside in the Barges, while more aristocratic members of Pyrian society would dwell in the volcano. Inside the volcano, airships are constructed in the Docks at the lower levels of the volcano, where fire elementals are trapped in soul gems and used to power the impossible crafts. Red Island: Red Island is the Garden of Eden of Esai. The lands are tranquil and bountiful, providing its denizens and all they mark as friends with plenty of food and fabrics. However, this beautiful land, named for the red leaves that all of its trees bear, has been marred by constant fueding from the lords and dukes of the land. There has been no Red King in five hundred years, and every attempt to crown one has ended in bloodshed. As it stands, the Lords scheme amongst each other, making foriegn allies and countrymen enemies. Visitors to the land call it a remarkable and tense environment to experience. Western Plateaus: This land is most remarkable for its unique geography and its native people. The continent is known for being a vast series of plateaus huddled together above an unforgiving sea. It is the native lands of the gnome people, who have learned to survive by connecting the plateaus with innovate bridges and tunnels. Visitors to the nation were rare until airships were invented and word of gnome ingenuity became global news. It is often said by the gnomes that the Plateaus were once one land, separated by a vengeful god. No one has yet to prove this statement true, but it remains prevalent. Cirrus: Home of the dwarves, Cirrus is the series of islands that comprise the South Pole. Long ago, these islands became connected by what the Dwarves call the Ice Roads, allowing them to flourish amongst themselves. Their cities lie within the grand mountain range running through the nation, deep within the thick walls nature has provided. Dwarves define themselves by the city they hail from, owing culture and customs to their lands beneath land. Dwarves are wary of ships of sea and air, but they allow foreigners to make port in their land, willingly trading their exotic metals and crystals for food and luxuries. Dela Guire & Dela Ravine: The two sister nations of the Southeast, the Dela countries are known for their culture almost as much as their crime. Dela Guire is the northernmost sister, and she is fair to look upon. Guire is full of vibrant cities marked by high fashion and customs, celebrated for what the rest of the world is forced to endure as "high class". The scenery is equally as beautiful, and it is said that even the dew is as sweet as honey in the rolling hills of the Middlemarch. However, this perfect land is fueled by its sister nation, Dela Ravine. Home to a massive canyon, many astounding magical and mundane things are found within its depths. As such, a huge population of slaves toil in the canyon day and night to fill the coffers of their wealthy owners who trade and live for Dela Guire. In between these two nations is the Dela Straight, a series of tiny islands populated by pirates who wish to intrude upon the bloody trade of the countries and make a tidy profit for themselves. Bannord: Just beneath Dela Ravine is the nation of Bannord. Once, many years ago, the land of Bannord was not unlike Red Island. Known for their lush fields and unassuming populace, the old Bannord (called Southland) was far from anyone's attention. However, that changed the day Emperor Bannord I declared sovereignty. A baneblood, he had grown up under intense scrutiny from peers, pushing him to exceed beyond his blood. After conquering the continent in a few short years, he established the regime that is in place to this day. Bannord was disdainful of magic, unconsciously blaming his demonic heritage upon it, and so ruled that his nation would rise above its widespread use. Mages soon disappeared from the land, and in their place came gnomes and geniuses that led Bannord to an industrial revolution. Now, the lands of Bannord are known for their vast mechanical cities, powered by steam and the will for dominance that marks all of Bannord's clan. D'nogmar: The D'nogmar is both the name of the vast series of islands between Dela Guire and Cirrus and the people who live there. For countless years, the disconnected tribes of the islands warred amongst each other, fighting for the thick jungles marked on their shores. Twenty years ago, Clan Stormwind united the people of D'nogmar into a vast democratic empire that stands among the most populous and flimsy in all of Esai. How Stormwind maintains order and for what reason is unknown to all but the D\'nogmar themselves, and they are loath to speak of it. As the D'nogmar are their own race, it'll be worth reading more about their race to gain a deeper understanding of their culture. Cinderfel: The ever mysterious continent of Esai. Larger by far than any other land, it has been deemed uninhabitatable besides the few coastal cities explorers and traders have founded. Many expeditions have been made into the land but no trace of them ever returns. Even the presence of airships has done nothing to crack the mystery that is the land of Cinderfel. Races: (more information to come later) Human Elves -Ravine Elves Gnomes -Plateau Gnomes -Free Gnomes D'nogmar Dwarves Banebloods (Last edited by Cairoi on 07-10-10 04:05 PM) |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Apostrophes are creating ////'s, blowing up links every time you edit the post. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Leviathan was certainly surprised to feel the seething pain rest upon his jaw. His massive frame lifted from the ground as his head cocked back, propelled by the flaming uppercut. Leviathan was no push over, though. He wasn't about to let this upstart think he'd one upped the mighty beast of the sea. As quickly as he had been punched, he dug himself down and brought his thick head down at Phoenix's, threatening him with a colossal headbutt. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Human: Traditional humans. Make their homes everywhere, but most hail from Red Island, Pyria, or Bannord.
Elves- Elves claim to have existed long before the other races, though they cannot find any substantial evidence to prove this. They are sleeker and slightly taller than humans, and are almost always fairer to look upon. Most elves hail from Dela Guire and Dela Ravine, though some travel the world. -Ravine Elves- Ravine Elves are noteworthy for their vastly different appearance and history. The Ravine elves have much darker skin than normal elves, and are smaller and frailer. These elves are the vast slaves who work the great canyon of Dela Ravine. Few leave the country, as their masters are rarely the benevolent sort. Gnomes: -Plateau Gnomes Plateau Gnomes are the quiet people of the Western Plateus who refuse to leave their homelands. They have a deep respect for the planet, and have little affection for outsiders. Recently, they have become even more private, as hordes of foreigners come searching for them. -Free Gnomes Free Gnomes are the gnomes who live in other nations. These gnomes revel in the fame their people have accumulated. Many live in Pyria, working in the legendary docks, though they can be found in any advanced nation, especially Bannord. D'nogmar- The D'nogmar define themselves by the tribe they were born into. Tribes are normally the size of an extended family, and they treat each other as far more important than most families do. D'nogmars live and die solely for the advancement of their tribe and its bloodline. They frequently wage war with other tribes and nations to show the worth of their tribe. Many tribes leave the homelands to become bandits and pirates, making a name for themselves in that way. They are loyal to little besides their tribe, and any D'nogmar who has left their tribe is shamed by all. That said, there are a small number of shamed D'nogmar who attempt to integrate into modern society, leaving their old ways. Physically, they are large, tan humans with tribal tattoos denoting their tribe and personal identity. Dwarves- Dwarves are known by the mountains they hail from, and most take issue leaving the safety and comfort of their underground homes. However, they are somewhat greedy people and will never turn down a good deal. Those that do leave Cirrus do so in search of fame and fortune. Banebloods Only a few Banebloods still exist, though their existence has been a constant in history. Occasionally, demons from the Deep Worlds come and attack settlements, raping and pillaging before completely disappearing. Those born from the unholy congress are marked by their evil ancestors. With time, the demon blood thins from the family line, but any Baneblood has purple pupils and an abnormal tolerance for pain. Additional Information: The Three Schools of Magic: -Arcane Magic Arcane magic is the utilization of the power of the planet. Users have an intrinsic connection to nature, and are often deeply affected by its changes. They can control the elements and even tap into basic amounts of the earth's magical energy. This magic cannot be learned. Its users are born with the aptitude. -Ethereal Magic Ethereal magic is the utilization of the power of heaven, or so most of its practitioners believe. Its users who do are not religiously inclined claim the energy hails from the Ethereal. These users are adept at healing wounds, crafting magical barriers, enchanting weapons, and releasing blasts of pure energy at enemies. Ethreal can be learned by anyone, though mastery takes time and dedication. Many warriors know a fraction of ethreal magic. -Spirit Magic The school of magic invented by D'nogmar, Spirit magic is the utilization of the life force of the caster and other living beings. It is looked down upon by most other cultures, seen as sinister and underhanded, though there are practitioners of all creeds. Users can sap strength from enemies, possess weaker minds, vastly increase their own strength and abilities, and other related abilities. Spirit mages are the creators of soul gems, which are used in the creation of airships. |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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"Let's see just what your stupid thumbtack can do to a monster like me."
With that, Leviathan dug himself into the ground, his thick grin flashing the sharp fangs packed together in his mouth. After building energy, he pushed off, charging at Phoenix with the unstoppable momentum of an avalanche. The ground shook with each crashing footfall, growing closer and closer to where Phoenix had drawn his sword from holy fire. |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Leviathan didn't flinch when Phoenix ascended into the sky, or even when his feet found ash on the soft bed of grass. Since he did not turn in the slightest, the fireball just missed him, hitting the ground behind him. He continued on, blowing through thick trees like toothpicks. He left a visible path of destruction for Phoenix to follow, should he feel so inclined. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Leviathan looked back and saw Phoenix following after, and his devastating grin flashed once more. Turning back, he suddenly lunged forward, leaping past a massive tree looming before Phoenix's path. His leap brought him just onto the large trunk, which he then pushed at with a great force. The tree cracked loudly at its bottom half until it splintered, which left the rest of the trunk to fall towards Phoenix.
This diversion was all Leviathan needed. Whether or not Phoenix was harmed by the falling tree, he would soon see past it and see only what Leviathan had been running for: a wide river. |
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Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Banebloods can use magic but there's already been a lot of people who've mentioned wanting to be it and I don't feel like running an ALL Baneblood RP. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Cairoi This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days |
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Please consult the Sim-Battle Arena's announcements to read the new rules.
Any questions, PM me. |
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(restricted)
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Cairoi stood immobile, his right hand now raised straight at Alex. His washed out pupils betrayed a deep concentration, the kind that strained even he who gazed upon it. As his eyes opened, a fierce green light began to emanate. Cairoi, now without normal sight as a result of Alex's attack, was using his Hawkeyes to function as a second sight. Without regular vision, he could only see blurry lights of energy, but it was all he needed for what he was doing now.
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Cairoi's terramorphic connection to the earth and its components is strongest when things are in their natural state. However, with serious concentration, Cairoi can even affect inorganic material that has been altered with. The folded steel of a finely crafted sword, the traces of water in a cup of tea, or even the intricate silicon-based implant lodged inside Alex's brain. He heard its call while twisting his swords through the sand, and he had dropped all of his other plans to see it quelled. It was so unnatural he could not move it with force to injure or kill Alex. With all the focus and energy he had pent up, all he could do was twist and contort it until it is was essentially inoperable. The action could cause pain to Alex, but likely he would not even realize that Cairoi had just attacked his greatest defense, and very likely crippled it for the rest of their encounter.
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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At first glance it would appear Cairoi had always been there. From his disheveled dirt brown hair to the oddly earthen tone of his chest, covered with a labyrinth of tribal tattoos made of a strange moss, he stood beside Xeios like a formation of rock that had taken the shape of a man. His forest green eyes, dulled into the deep green of forests primeval, turned and faced his oldest friend.
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"I suppose we couldn't ask for better." Cairoi turned and faced Xeios completely. Hanging just over the waistline of his loose black pants, his sword rested in its sheath, revealing only its bone-like handle. His scarred face was kind upon looking at his enemy, not twisted into the look of supernatural focus and indignation he bore at many other opponents. "How shall we begin, friend?"
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Cairoi's legs spread out into a readied position. The scars marked across his body began to shimmer with a white aura, and his eyes squinted. The dust around his feet began to orbit his limbs, snaking its way to the arm closer to his chest. With a flash, he brought his back foot forward and released a blast of white energy from his closer hand at high speeds. The dust trail behind it blossomed behind it, filling the air with a fine coat of dust. |
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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I'm doing pretty fierce.
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Pretty Sasha Fierce.
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Our high school is known for dropping the ball on matters of importance, so I'm not very suprised. |
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Who's the senior principal? Ms. Hope? Because I totally understand if that crazy bitch is in charge. |
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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I'm fairly certain his ex is not as guilty as him. No ones deserves that kind of anger for breaking up with someone, that's just immature and frankly disgusting. |
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Oh hello, Nemean Lion. Granted, but you get strangled to death.
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I wish I had something to do tonight.
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Cairoi instantly felt the pressure of Alex's defense. Understanding he could not fight it with his current power, he dropped the coat of sand, and his sword reformed into one whole blade on its hilt. He did not, however, stop using Hawkeye, as it did not tax his concentration or energy in the slightest.
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Cairoi raised the sword in his hand and slowly approached Alex. With a quick step, he brought the sword down in a diagonal left-to-right slash, trying to keep the pressure on Alex as much as he could.
Cairoi |
This isn't about you and your loud mouth, This is about me and my fucking beard. Since: 08-29-04 From: PA Since last post: 4848 days Last activity: 4471 days
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Leviathan raised his hands as the giant bird of flame slammed into him. He felt the phoenix attack lift him off the ground, but he held his guard. Soon, he had risen high into the sky, propelled by the force of Phoenix's attack. High above, the bird fizzled out, and Leviathan dropped like a stone in the rapids of the river. As he fell, a few charred scales from his forearms rained down slowly.
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After Leviathan disappeared into the water, the river seemed to calm to an eerie standstill. The forest itself soon lulled itself into silence. Utter, complete silence. Then came the crash. From the depths of the water, a massive tentacle tore from the silent water and swung madly at Phoenix. If it connected, it would sent him hurtling across the forest, as though he were launched from a cannon. |
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Xeogaming Forums - - Posts by Cairoi |