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01-20-21 08:45 AM
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Xeogaming Forums - Gaming Discussion - Devil May Cry 4: A New Hunt Begins (Game informer review) | |
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Kaijin Surohm
Living the dream








Since: 08-16-04

Since last post: 275 days
Last activity: 149 days
Posted on 10-03-06 07:01 PM Link | Quote
In five short years, Devil May Cry has been through ups and downs that most series don't experience in an entire lifetime. The dauntless protagonist Dante was introduced to widespread Acclaim in 2001, then fell from grace, and finally redeemed himself = all within the span of only three games. Now, as Capcom prepares to move it's stylish gothic action franchise onto the PlayStation 3, the development team is using the revered third entry as a starting point for everything in Devil May Cry 4. Taking what fans loved about gameplay and enhancing it, gamers can expect to see even crazier combos, more fluid intergration of weapons, and over-the-top cutcenes. However, amid all of these things that have become synonymous with the name Devil May Cry, there is one thing you will be suprised to find missing:

Dante in the starring role.

As we walk down a row of desks at Capcom's Osaka headquarters, we assume that the figure in the violet coat that adorns concept art and computer screens is just a new design for Dante. However, as soon as we pick up the controller for some exclusive hands-on time, producer Hiroyuki Kobayashi (of Resident Evil 4 fame, not to mention the original Devil May Cry) drops a bomb that will change the face of DMC in the next generation. "Thta is not Dante" he reveals. "There is a new main character. His name is Nero."

The first question that comes to mind is what did Dante do wrong? After all, his latest adventure is credited with salvaging the viability of this franchise after the dismal reception of Devil May Cry 2. Why would Capcom, just when Dante's Star is on the rise again, exchange him for a rookie demon slayer? "The reason we switched to Nero is, when you consider how we want to open up new avenues for the core user and that we're switching hardware to the PS3, the easiest way to have these new gameplay mechanics... was to introduce a new character," Kobayashi clarifies. "If we gave Dante [Nero's abilites], in my opinion, it wouldn't be Dante anymore."

Though their ocmbat abilites will differ, it dosn't take the particularly keen eye to notice that Nero and Dante have strikingly similar appereances. Same white hair, Same long coat, same big sword. Even so, Kobayashi insists that unlike Dante and Vergil's connection, there is no story-based reason why Nero bears a resemblance to the sons of Sparda. Instead, Nero's look is about finding a design that is different yet familar: "Devil May Cry is about guns and swords, and we want people to be able to see that and understand that," he tells us.

This swap is especially suprising considering that the trailers for DMC 4 so far have featured Dante, not Nero. Unlike other games that have changed Main Characters (like Metal Gear Solid 2), these trailers were not a deliberate attempt to mislead gamers. Instead, the specifics of DMC 4 were still in flux, but as Kobayashi says, "We wanted to let people know, 'Hey, we're making DMC 4 for PS3.'" With that knowledge out there, the team began to nail down the specifics of how it wanted to improve and expand the DMC formula, and every answer pointed toward the necessity of creating a brand new protagonist.

Normally, no demonic power or improbable maneuver is beyond Dante's ability, so it might be difficult to imagine somethign he can't pull off. In this case though, it isn't something Nero can do but rather somethign attached to him that makes him unique. in an event before the game's story begins, nero's arm is possessed by an evil force - an occurence he works hard to conseal, going so far as to wear his arm in a sling to keep it from sight. Of course, the time comes when it can no longer be hidden, and Nero dsicovers, along with the player, the immense combat possibilites of his demonic appendage.

At first the arm may appear to be just another weapon added to an ever-expanding arsenal, but it acctually represents a shift in the way gamers will experience Devil May Cry. Like Dante, nero will still use guns and swords to blast his way through evil, but this new tool will provide a much-needed focus on positioning in addition to dealing damage. using the arm, players will set up enemies as desired, gaining more control over the shape of each encounter; regardless of whether you're on the ground or airborne, you can grab enemies from a distance and pull them toward you, push encroaching foes away, and even slam them into the ground.

To fans of the series who have played DMC 3: Special Edition thoroughly, this angle on the combat will not be entirely unfamiliar. As a playable character, Vergil uses a fighting style called Dark Slayer based solely on teleportation. He can basically transport himself up down, and in front of enemies to reduce downtime between each attack. The arm takes his concept and fleshes it out, bringing the monsters to you rather then sending you to them and opening up more opportunities for follow-up attacks.

One example of how this translates into in-game fights involves a clossic DMC move, the stinger. This attack, in which the character lunges forward with his sword, has always been a kind of crowd control, since it knocks enemies down as well as sends them reeling backwards. Now, the stinger is a great beginning, not an end, to a killer combo; after the stinger connects, you will be able to immediatlely lash out with Nero's arm to pull your foe close again, ready for another assault. In short, this means that you will be able to string multiple tingers together one after antoher, which should be enough to get any fan salivating.

"DMC 3 was about how to combine guns with swords," Kobayashi ovserves. "To me, DMC 4 is not this binary relationship. It's a triangle, combining the gun, the sword, and the arm." When deciding on how to tune the combat for DMC 4, the team used DMC 3 as a starting point. Determining what made the game successful, as well as the areas it could be improved, is what gave rise to this expanding and streamlined system that relies on the interplay of all three weapons. In essence, the idea is to allow players to keep the flow of combat unbroken.

However, there were a few sacrifices made along the way to this goal. For instance, Nero does not have access to a variety of weapon-specific styles like Dante did in the last entry. Even though the mechanic provided players with a certain degree of customization, it was also limiting. It took most of one playthrough to max out a single style, which ment that certain abilites in other styles were closed off to the player. "The DMC 3 battle system is very good, but feels kind of split up. I wish it were more cohesive as a system," confesses Kobayashi. "It's not about replacing Dante's style system. What we want to do is increase the number of ways you can go about battling. You have your sword, you have your gun, and now you have this arm." A whole category of moves for this new eapon will essentially maintain the same level of depth while opening up more avenues of combat to a single player.

This will also shine through in the kinds of enemies Nero finds himself faced with. Even though the core of DMC exeriences necessitates plent of enemies that are easily dispatched, Nero will also have run-ins with foes that require a different approach. As we played through the demo, all the beats we encounted could be handled with standard shoot and slash tactics, but Kobayashi hinted that there will be monsters who won't go down so quickly. "We are definently experimenting with enemies like the shadow cats," confirms Kobayashi. The shadow cats he is referencing are possibly the most difficult foes from the original game. These beats, in addition to being incredibly strong, were invulnerable to sword attacks until they had taken a certain amount of damage from firearms. A room full of monsters like theses would not make for a fun game, but if they appeared alongside simpler foes, it could make for an intense battle.

Naturally, boss encounters will also prove to be a critical test of Nero's demon-hunting skills. We saw one of these titanic monsters named Variel, a flame-engulfed devil about the size of a small building. The team wouldn't reveal the trick to defeating him, but the creature's blazing form did set all nearby structres on fire, so it's probably nto going to be easy getting close enough to land a solid hit.

Even by expanding the horizons of the combat, there is still oen peice of the DMC puzzle missing from Nero's unique brand of fighting: the devil trigger. Going into a demon form and tearing up everything in sight is an important part of the series, and adds an element of strategy to the frantic combos. Since Nero isn't one of Sparda's progeny, he probably wont' be able to under go a full transformation, but that dosen't mean the mechanic will vanish entirely from DMC 4. Unfortunately, this is one of the game's aspects that is still undergoing development, and Kobayashi could only tease us with a clue as to where it's going: "The key word in devil trigger is 'devil,' but that's something - as far as it's releation to Nero - we're not ready to explore yet."

Apart from his possessed demonic arm, there is little concrete information about Devil May Cry's new leading man. Nero lives on the remote island of Fortuna, which serves as the setting for most fo the game. He belongs to an ancient group of religious crusaders known as the Order of the Sword, who worship Sparda and fight demons in his name. Prior to the beginning of the game, Nero's life involves doing special jobs for the Order cleaning up particularly messy situations. All of that changes one day when a white-haird man in a long red coat breaks into the Order's temple and starts slaying the high clergy. "Just because Nero's in the game dosn't mean Dante isn't. Dante does appear," Kobayashi admits.

In the ensuin cutscene, we witness a heated battle between teh two demon hunters that includes all of stylish sword-swinging and acrobatic action one could hope for. Nero even appears to have the upper hand at one point after landing a dropkick right in Dante's face. From the ground below, an unidentified woman watches the conflict unfold ("all we can tell you about her is that you've seen her," jokes kobayashi), until Dante escapes with Nero in pursuit.

The exact role Dante plays in the story is still a mystery. At first, he serves as the primary antagonist that Nero chases across Fortuna. But it seems unlikely that Dante would be positioned as the ultimate evil of the adventure, which means that he and Nero will probably team up after they clear up a few misunderstandings. No one at Capcom is confirming or denying that Dante will become a playable character at this point, but we think that the screenshots of these pages that prominently feature Dante speak for themselves. Assuming the players will eventually control dante in some copacity, it still isn't clear wether he will use a tyle system, if he'll have his devil trigger, or what other abilites from previous games he will retain.
(Screenshot shoes Dante jumping into the air, shooting, quite obviously during in-game play.)

Dante may be the most recognizable aspect of the Devil May Cry series, but he isn't the only element that isn't quite returning in full force. For all the great things that DMC 3 had to offer, there are a few things that gamers wmay not be so eager to see return, like the brutal and unforgiving difficulty. While the hardcore crowd ate up the challenge, even the "normal" setting was prohibitively hard for less dedicated (or fanatical) gamers. While this issue was addressed later with the special edition, DMC3 is still known as the toughest in the series, and it's going to stay that way, according to Kobayashi. To illustrate, he draws a scale for us that ranks the difficult of the games. With 2 at the bottom, 3 at the top, 1 in the middle, and DMC 3: Special Edition between the first and third entries. "Wen you start off, it's going to be a bit easier than 3 because we want people to beable to get in to it," he points out. "Then, we want to start bringing them up and getting them better and better so at the end, we're throwing the really hard DMC 3 stuff at them. "Thankfully, the diehard fans who adored the series' newfoudn difficulty won't be left in the cold; this curve onlya pplies to DMC4's default setting, which is only one of several options.

Like the previous games, this entry will have a veriety of modes that will let you choose your desired level of challenge. In fact, the team is being particularly careful to tune each setting so that is appropriate for teh type of gamer who wants to play on that level (though it's likely that Nero Must Die! mode will be as ridiculously hard as ever). This effort represents Capcom's hope that with the move to new hardware, Devil May Cry 4 will serve as a new starting point for the series, allowing gamers to jump in without requiring them to play through previeous entries.

"Even though the game says 4 on the cover, it's got a brand new character and a brand new way of playing, and we believe that will making it more accessible to gamers. I feel liek I've said this before bout a game called resident Evil 4," laughs Kobayashi. To some gamers, the word "Accissible" is a kiss of death, with connotions involving shallow and oversimplified gameplay, but that should not be a concern with DMC 4. Apart from Kobayashi's track record with RE 4 (which pleased fans and newcomers alike), there is the fact that the team has no intention of forsaking the serie' loyal followers. Just becasue the entensive experiences isn't necessary dosn't mean that players won't benefit from having played DMC in the past. "The fans are our most important thing," Kobayshi emphasizes. "We want to make a game where the more you know Devil May Cry 3, the more you will enjoy Devil May Cry 4, whether it is the action system or the characters. it is defiently made and aimed for the fans."

With so much though going into how different gamers wille xperience DMC 4, one must wonder whether this desire to reach a wider audience extends further than even the PlayStation 3. Given the success of Capcom's Dead Rising on Xbox 360, there has been speculations that the compayny will be lending more support to Microsoft's gaming machine. After all, console exclusives havn't gone increadibly well for the company in the past, like the ill-fated Capcom 5 for GameCube. When askeda bout possiblility of Devil May Cry franchise moving to other systems, Kobayashi simply laughs and states: "Making DMC 4 for the PS3 is goign ot take all of our resources, so that's what we're going to focus on for now." So, as the PS3 exsclusive, the real question is how exactly DMC 4 will be using Sony's nexct gen console to the fullest.

The in-game visuals display the obvious graphical enhancments, including high definition and self-shadowing, plus the expected gorgeous water and particle effects. As far as the PS2 technology is concerned, the much discussed motion sensor is being considered, though the team wants to make sure that it fits with teh gameplay before promising anything. The most tantalizing possibility, howerver, is that DMC 4 may use the PS3's online capabilites. "Right now we're experimenting with network play and what we can do with it," Kobayashi reveals. "As far as DMC 4 as a game goes, ti's so graphically intensive that to have everybody fighting on-screen while keepign up the quality of the visuals and the quality of the gameplay would be really difficult, if not impossible." Though skepitcal, these comments refer specificlly to having large number of people playing at once, which at least leaves the door open for two player online co-op. In fact, there was one fight in DMC 3 where when an extra controller was plugged in, a second player could take control of Vergil alongside Dante and teh two brothers could fight independently. Since one of the goals of DMC 4 is to build on the third game, it isn't unthinkable that these kinds of cooperative efforts could find their way into the final version.

With more than a year left in it's development, there are still features and details about Devil May Cry 4 that have yet to be revealed. From the time we spent playing the game in it's current state, it feels like there is a healthy injection of new ideas without any attempt to drastically reinvent what we have come to expect form the franchise: the last thing anyone wants is a repeat of DMC 2 debacle. Gamers can rest assured that Capcom and it's development team are taking the necessary time to ensure that all the new elements exceed expectation, despite pressure form what many perceive as a shortage of must-buy titles for the early life of the PS3. "The japanese branch of Sony has asked us to release it as close to launch as possible," divulges Kobayashi. "While I unerstand that users would like it as quickly as possible, and Sonly would like it as quickly as possible, it says 'Devil May Cry 4.' Buecause it says that, we can't just make something and put it out. It has to live up to the Devil May Cry name."

~Game Informer.


(Last edited by Kaijin Surohm on 10-03-06 10:01 PM)
Banned
Banned








Since: 08-17-04

Since last post: 4563 days
Last activity: 4563 days
Posted on 10-03-06 07:04 PM Link | Quote
Unless you typed that up... include a link to where you copied that from.

...

Yay! DMC is awesome.

... T_T I still wanna play as Dante's offspring...
Cteno

Super Shotgun
Moderator








Since: 01-11-05

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Last activity: 415 days
Posted on 10-03-06 08:22 PM Link | Quote
.SK, if you look at the bottom, he has the source. Its from Game Informer.

Anyways, I was never really a HUGE fan of DMC, but I would like to play this one and am eagerly anticipating it!
Banned
Banned








Since: 08-17-04

Since last post: 4563 days
Last activity: 4563 days
Posted on 10-03-06 08:26 PM Link | Quote
Nelrith... That's nice. How do I know he didn't doctor it in any way?

Anyway, I love the DMC games too! I'm really good at them. (not as good as some people though...)


(Last edited by .SK on 10-03-06 11:26 PM)
Astrophel
Fear will kill your mind and steal your love as sure as anything;
Fear will rob you blind and make you numb to others suffering









Since: 10-03-04
From: Azul Lux Orbital, Kirin Beta

Since last post: 1078 days
Last activity: 426 days
Posted on 10-03-06 08:53 PM Link | Quote
I'd like to see you find a way to provide a link to a goddamn magazine article, Shaddow.
Kaijin Surohm
Living the dream








Since: 08-16-04

Since last post: 275 days
Last activity: 149 days
Posted on 10-04-06 12:12 AM Link | Quote
Originally posted by .SK
Unless you typed that up... include a link to where you copied that from.

...

Yay! DMC is awesome.

... T_T I still wanna play as Dante's offspring...


It took me 40 minutes to type it from my magazine.
Banned
Banned








Since: 08-17-04

Since last post: 4563 days
Last activity: 4563 days
Posted on 10-06-06 11:01 PM Link | Quote
Ah okies!

Yay! Then you don't need to provide a link.

... and I'm sorry. I was just pretty sure that Game Informer HAS THEIR ARTICLES ON THEIR WEBSITES. *cough*

But yeah. I must be wrong.
Xeios

You WANKER!








Since: 08-16-04

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Posted on 10-06-06 11:26 PM Link | Quote
I got that game informer too, such a fucking sexy article. The new guy literally looks just like Dante, only slightly different, and his gun is supremely kickass. I love it, and I can't wait. Oh, and Kaijin, typing that whole thing takes a great feat of patience I cannot even fathom
Banned
Banned








Since: 08-17-04

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Posted on 10-15-06 12:58 PM Link | Quote
T_T I'm still annoyed that Nero apparently isn't the son of Dante...

I wanted to fight Mundos again. XD
Shuyin

Baron of Radical








Since: 08-19-04

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Posted on 01-25-08 07:21 PM Link | Quote
The demo is out for PS3 and Xbox 360.

It's pretty fun, but leaves much to be desired.
Bitmap

#1 Enhancement Shaman US Ravenholdt








Since: 09-05-04
From: His Laughin' Place

Since last post: 3155 days
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Posted on 01-25-08 08:13 PM Link | Quote
Yeah this is all over my podcasts for PSN Networks. I personally never played a Devil May Cry game in my life. Something about it kinda...I dont know...diddnt draw me into it.

I kinda felt the same way with assassins creed I guess.

Anyways, so far the Demo has got excellent Feedback from the users, and it seems to be bringing a twinkle into the PS3 users eyes.

Also, Its about damn time they are releasing a game for the PS3 that is NOT a FPS. I think I may just pick it up just for that.
Xeoman

Ball and Chain Trooper
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Since: 08-14-04
From: 255

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Posted on 01-26-08 03:25 AM Link | Quote
This new character is kind of ... egh. But yeah, it seems like a solid game.

I'd rather Capcom make another Onimusha though personally!
Bitmap

#1 Enhancement Shaman US Ravenholdt








Since: 09-05-04
From: His Laughin' Place

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Posted on 02-06-08 04:59 PM Link | Quote
Heard the PS3 version is exactly the same, other than the fact that you gotta wait 20 minutes to install the damn game on your PS3. Everything else is exactly similar.

Yeah, im not going to play this. Not because of the download, only because I heard it has improved, but meh...I just dont know.

Shuyin

Baron of Radical








Since: 08-19-04

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Posted on 02-06-08 08:38 PM Link | Quote
It got decent scores. And apparently the PS3 one looks slightly better.

I'll rent it eventually.
Katana

Dark Wizard
\"She said tonight...come on come on collide...see what I fire feels like..I bet its just like heaven.\"








Since: 08-15-04
From: Philadelphia, P.A.

Since last post: 153 days
Last activity: 130 days
Posted on 02-06-08 11:07 PM Link | Quote
This game...**drools**

I was playing it with my boyfriend today, he bought it for the 360...and...I was so happy with the opening videos and opening fights I almost cried.

I haven't beaten the second or third DMC games, so I don't know that much of the story beyond the first one. Before I get it for my PS3, Ima go back, re-play the first one, since I haven't played it since I beat it back in 8th grade, and I'll actually finish the second and third ones.

The story just feels too damn good for me not to, ya know? And I'd rather play, than hear EVERYthing secondhand.

But...I previewed DMC 4 a bit, and...like I said...the tears of joy streamed down my cheeks. It's freaking gorgeous.
Xeios

You WANKER!








Since: 08-16-04

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Posted on 02-07-08 01:19 PM Link | Quote
This game is a beauty!

Reinvigorates the love for Devil May Cry that was hibernating within my blood.

And Nero is fucking awesome.
天国JOE

俺、どうになるのじゃろう?








Since: 09-02-04
From: Destroy Tower

Since last post: 2623 days
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Posted on 02-21-08 03:15 AM Link | Quote
Slight bump, because I just got it. It's really fun, if I wasn't saving some cash to get Smash Bros, I'd buy it. The Buster throws are some of the best fighting moves I've ever seen, especially on bosses. It also has it's challenges, which is always good to have. My latest games have been easy as hell. (Except Kengo: Legend of the Nine, but that wasn't so much hard as it was...cheap. Like MMX6, though X6 isn't all that hard either once you get past it's "moments".)

This is actually my first DMC game, too. I couldn't ever play the others due to lack of a PS2. So yay, DMC cherry popped!
Genome

Swordfighter








Since: 04-24-07
From: Canada

Since last post: 4514 days
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Posted on 02-21-08 12:50 PM Link | Quote
Originally posted by Animenger
Slight bump, because I just got it. It's really fun, if I wasn't saving some cash to get Smash Bros, I'd buy it. The Buster throws are some of the best fighting moves I've ever seen, especially on bosses. It also has it's challenges, which is always good to have. My latest games have been easy as hell. (Except Kengo: Legend of the Nine, but that wasn't so much hard as it was...cheap. Like MMX6, though X6 isn't all that hard either once you get past it's "moments".)

This is actually my first DMC game, too. I couldn't ever play the others due to lack of a PS2. So yay, DMC cherry popped!

Yeah, I was actually thinking of playing number three before I played four... but since I'll probably end up playing neither...

Kengo still looks ridiculous, I don't know how you got through it.

but yeah, DMC4 looks damn sexy, according to Metacritic.(a couple of the sites they used I've never really liked though, so I don't trust their really bad reviews.)
天国JOE

俺、どうになるのじゃろう?








Since: 09-02-04
From: Destroy Tower

Since last post: 2623 days
Last activity: 1988 days
Posted on 03-04-08 01:43 AM Link | Quote
So yeah, I'm playing it on Dante Must Die (super hard) Mode. It hasn't been too bad. Except for one mofo.

Sanctus, the boss of level 11. He was the most cheapest, longest, most annoying boss I have ever faced in HISTORY. The fight took around 35 minutes, I used one Gold Orb (revives you if you die), 8 Small Health Stars, and 8 Medium Health Stars. I can't even comprehend how mad I was at this thing. Jesus.

He's the most annoying boss in the game period, and in he gave me most troubles in Medium and Hard mode. The thing is, he's also the last boss. You fight him again the exact same way except he's got new stronger attacks. The weird thing is, in that fight he's incredibly EASY.

Most annoying boss ever award. Sanctus. There's my short rant. I was nearly pulling my hair out.

Other than that, and the insanely tedious Mission 18, the game has been completely amazing in every way.


(Last edited by Animenger on 03-04-08 04:44 AM)
Katana

Dark Wizard
\"She said tonight...come on come on collide...see what I fire feels like..I bet its just like heaven.\"








Since: 08-15-04
From: Philadelphia, P.A.

Since last post: 153 days
Last activity: 130 days
Posted on 03-08-08 02:03 AM Link | Quote
You've beaten it already?! I really need to go back to my ways of locking myself in my room for days on end, only coming out to replenish my inventory or Mountain Dew and cherry taffies. Those were the days.

I've been messing around on it once and a while. Haven't played it on my PS3 yet, so, since my boyfriend and I just play it together on his 360, I'm not too far. Only up to Mission 6. But the game is pretty breath-taking. I can't help but think of Sparda though. I remember him creaming his pants over the video for the upcoming DMC 3. Teehee.

But yeah, next time I have a few days off from work, I'm just gonna blast my way through it. I've been playing on Demon Hunter Mode, or whatever it's called, and I must say, either I'm getting better at video games, or it's just not that hard of a mode...you guys tell me.
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