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10-01-22 10:32 PM
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Xeogaming Forums - Gaming Discussion - The Hoffman Box: Cellular Phone Testing | |
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Stitch

Roy Koopa
Holy crap, it is the RoboCoonie!








Since: 08-20-04
From: California

Since last post: 151 days
Last activity: 151 days
Posted on 05-27-06 06:17 PM Link | Quote
In any networked application testing, one must have a way of losing the cell phone signal in order to ensure that the game handles the signal loss adequately. Zabuza describes how to build a Hoffman Box, and how it works:





On another note, I'm starting to learn J2ME programming for cellular phone gaming.


(Last edited by Zabuza on 05-27-06 09:18 PM)
Spartan

Metal battleaxe
Is back. Kind of.








Since: 11-15-04

Since last post: 1547 days
Last activity: 787 days
Posted on 05-28-06 12:28 AM Link | Quote
Lee...You could have made a Faraday cage much easier...

Esentially a box with bronze mesh around it is the most effective way to block out a signal of any kind...

but if it works I am not onna bash it.
Stitch

Roy Koopa
Holy crap, it is the RoboCoonie!








Since: 08-20-04
From: California

Since last post: 151 days
Last activity: 151 days
Posted on 05-28-06 07:06 AM Link | Quote
We have a combined Faraday Cage/Hoffman Box at work. This is just the inexpensive method of constructing a Hoffman Box with available resources at work.

I am fully aware of the ability to create a Faraday Cage. We use both, and the combined one at work. But, my home-made version works faster for some reason.

You have no idea how much extensive testing we have to do that would result in the need to create an inexpensive Hoffman Box.

Another video of mine, showing my Hoffman Box in action using my Cingular Motorola RAZR V3:



(Last edited by Zabuza on 05-28-06 10:43 AM)
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