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Xeogaming Forums - Character Profiles - Godd Modd | |
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Cyro Xero

Rune Mage

Rave Atom








Since: 02-23-05
From: Minnesota!!

Since last post: 1071 days
Last activity: 983 days
Posted on 07-27-05 12:14 PM Link | Quote
Name: Godd Modd
Race- Dummy, Biologically Engineered
Age- 2
Eyes: N/A
Hair: N/A
Height: 5'8
Weight: 130 lbs
Body Type: Average size and weak strength, no mouth, eyes, ears or hair. Nose with no nostrils
Innate Elements: N/A
Origin- Lab 04
Home- N/A
Fighting Style- God-modding
Weapon: N/A
Special Attacks: N/A
Abilities: Able to god-mod
Background-

Created in the Lab 04 biological study area, Godd Modd was designed and built to be a dummy with the astounding ability to god-mod during fights. It is implanted with a God Mod Stone which radiates energy throughout it's body that allows it to god mod, but there is a serious flaw in the design that causes the energy to radiate this effect over a large area, allowing opponents to have the same ability. Because of this, challengers are able use their most powerful attacks to severely harm it, decide if it gets hit during their attacks and even successfully use status effects against it. Aside from lasting for quite a while during a battle, Godd Modd almost never wins.

Although it looks to be a useless weakling, Godd Modd does have attacks of its own and will not hesitate to use any if it feels threatened. Its weapons and innate magic, usually non-projectile weapons and moderate strength spells, vary each battle and can change during a fight many times.

-Project Godd Modd creator- Cyro Xero. Character Discussion/Developmental Forum Lab, Sim Battle Board LLC. Copyright Maticolotto, 2003.-


(Last edited by Cyro Xero on 07-27-05 03:14 PM)
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