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05-08-24 01:51 PM
Xeogaming Forums - - Posts by FX
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User Post
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-14-06 12:15 AM, in Challenge to Dirk Link
Darynia clenches his fist, feeling the energy between his fingers, and leaps back into the air. A net of energy is pulled up from under the ground of the whole collesium. Contact with the net, while not very damaging, causes large amounts of shocking pain. Fun.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-14-06 08:30 PM, in Layout Thread Link
Um....Auroura, you might want to make the request in the Layout Request thread. This is more for testing and commenting layouts.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-14-06 08:51 PM, in Wii price, release date, and a few other surprises... Link
Originally posted by IGN
September 13, 2006 - (This story has been updated with new and clarified information from Nintendo's North American presentation.)

Nintendo fans finally have a price and release date for the company's new generation console, Wii. The Big N has officially announced that the system will hit retail in North and South America for $249.99 on November 19. The New York Times initially published the story and seems, in fact, to have beaten Nintendo Co. Ltd with the news.
Nintendo's Wii console will come packaged with one Wii remote, one nunchuck attachment, an AC adapter, an audio/video cable, a sensor bar, sensor bar stand, a Wii console stand, and two batteries. The US package will also come bundled with a copy of Wii Sports, a compilation sports game that best shows off the mechanics of the system's unique controller. Wii Sports features tennis, baseball, golf, and previously-unannounced bowling and boxing games.

Nintendo said it would provide Wii owners with more than 25 unique games this year.

Wii's much-talked-about Virtual Console download service, which enables gamers to purchase classic games, will offer a library of some 30 titles by the end of the year. Titles will include entries from the Mario, Zelda and Donkey Kong franchises, Nintendo said. Virtual Console games will cost between $5 and $10 each. Specifically, Nintendo Co. Ltd. announced that Virtual Console games would cost 500 yen ($5), 800 yen ($8) or 1,000 yen ($10); we're presuming these prices are for NES, SNES, and N64 games respectively.

The Big N confirmed that it would charge $49.99 for its new Wii games, which is $10 cheaper than the cost of typical Xbox 360 titles. (Please note that this price is for first-party games; prices have not been announced for third-party Wii games -- publishers are free to set their own prices on Wii titles.)

Nintendo revealed that Wii's various controllers would be available to buy separately at launch. The Wii remote will cost $39.99; the nunchuck $19.99 and the classic controller about $20.

In a surprise announcement, Nintendo said that it wanted to make Wii a living room centerpiece by shipping the system with features outside of the videogame realm. Wii will include a photo channel, enabling users to display their digital photos through the console. It will also boast regularly updated news and weather channels. In addition, the Opera browser will be available for the system, enabling users to access the web with the console.

One of the channels available on Wii is called the "Mii Channel." Here, players can customize avatars by selecting from a variety of face shapes, hair styles, color schemes, and so on. The hook is that these avatars can not only be stored on the console itself, they can also be transferred to the Wii remote itself -- presumably so players can easily access their personalized characters and take them with them when playing against friends.

Sony recently announced that it would ready 400,000 PS3s in North America and another 100,000 in Japan for the system's launch. Nintendo said it plans to ship 4 million Wii units worldwide by the end of the year.

Nintendo will launch Wii in Japan on December 2 of this year for 25,000 yen, the company revealed. North America will get the system first.

Nintendo of Japan has added an amazing breakdown of the Wii's various interfaces to its overseas website. Everything is in Japanese, but the videos speak for themselves. Readers can check the site directly for a 14-page walkthrough of the system's ambitious features. Included in the list of options are demonstrations of the weather forecast, Mii, and photo channels. The forecast launches a virtual globe that can be spun in any direction. In the photo channel, users can load hundreds of their favorite photos and edit them in real-time. It's possible to message friends with Mii character profiles and to send pictures in messages. And the videos demonstrate surfing the Web with Wii's Opera browser. These are absolute must-see videos.


Well, I now need 140 dollars for Wii... The controller is too expensive. 60 bucks? But I am glad that it comes with Wii sports, because it looks pretty fun. All hail Nintentdo.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-14-06 10:38 PM, in Random butt Link
Wow, I didn't notice the boat until the text brought my eyes in that direction. It just...appeared. Fuck.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-14-06 10:56 PM, in Index Cards Link
Well, I finally looked at this, and I must say to the last pic: HOLY SHIT! That is amazing in every way possible. *kneels*
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 03:38 PM, in Comic Book Tournament Link
His healing power is to the maximum extent that is allowed in the sim battle rules.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 03:47 PM, in The War of the Shards Link
The RP will start the moment we get a leader for teh E'shyum.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 06:50 PM, in Wii price, release date, and a few other surprises... Link
You can plug gamecube controllers into the front of the console. Buuuuut.. they will also be selling gamecube controllers that you can plug into the Wii remote. Not sure if it's a regular GC controller or a special one. *shrugs* Oh, there will also be GC memory card slots on the front of the console.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 07:23 PM, in Comic Book Tournament Link
Nah, no time limit, just the 1 month until the battle is over. But don't go not posting, because you will lose points with the judges (me)
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 07:29 PM, in Wii price, release date, and a few other surprises... Link
Answer: yes (i think)
I really like that you can use the controller to transfer memory.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 07:59 PM, in Comic Book Tournament Link
Pretty much. If there is a difficult decision, I will bring in Cairoi.


(Last edited by FX on 09-16-06 03:57 PM)
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 09:55 PM, in Now What do you think? Link
Well, I felt that this totally belongs in the thread:

FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 11:13 PM, in Ironic news situations in the world of cable television Link
What about Ashton Kutcher getting punked?
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 11:18 PM, in Red Steel Link
Originally posted by Gamespot
NEW YORK--Ubisoft showed off a new and much-updated build of Red Steel, its prominent first-person shooter set in Japan and the first game of its type to come out for the new Wii (considering it will accompany the console to shelves on November 19). We got a good feel for the shooting action in the game, which the designers have been working hard on since the Electronic Entertainment Expo, and we got to play through a brand-new level, which showed off previously unseen environments and culminated in a one-on-one duel with a sinister swordsman that gave us a chance to try Red Steel's somewhat revamped first-person melee combat firsthand.

The first part of the demo we played was all guns ablaze as we climbed several floors of a building and fought off tons of armed thugs in an attempt to reach the roof, where we discovered our ailing stepfather. To get to him, we had to do a whole lot of shooting, and we started to get a solid feel for Red Steel's controls well before we emerged into the daylight. The game's loose lock-on function is perhaps the most important element of its shooting gameplay, since it lets you zoom in. But unlike most lock-on features in games, it doesn't guarantee your shots will hit--it merely keeps the camera more or less focused on the bad guy in question, and it's up to you to fine-tune your aim and make the kill. As mentioned, zooming in is the easiest way to do this, and to zoom you have to extend your arm outward. The possible level of zoom is pretty great (and consequently you'll have to stick your arm way out), so it helps to shoot from the hip, as it were, while playing Red Steel.

After finishing the rooftop level, we finally got to jump into a brand-new level set in a Japanese street in what looked like a much smaller, more traditional sort of town. Picture less of Tokyo bright lights and more of a classical Japanese look, and you've got the right idea. Our mission was to infiltrate a walled mansion where some geishas were being held, and we jumped atop some crates to scale the wall and take out a passing guard before he noticed our presence. This initiated a brief firefight with some other bad guys who were hanging out in the courtyard, and afterward we got to head into the house, where we met up with our sword-wielding assailant.

The swordplay in Red Steel may not have changed drastically in concept since E3, but the implementation of it seems to have been smoothed out a good bit. You're still wielding two blades--the one on the right for attacking and the one on the left for blocking--and now your own physical movements are mapped a little more closely to your character's attacks onscreen. We're not talking a one-to-one correspondence between the way you swing the remote and the way your character swings his sword, but it's closer. To block effectively, you have to thrust the nunchuk forward precisely in time with your opponent's attack. The timing here is very unforgiving, so you really have to be exact to escape injury. Luckily, there's also a sideways dodge that will help you get out of the way, too.

Red Steel's graphics have certainly progressed since E3, with more-cohesive environments that feature a lot of destructible objects, John Woo-style, and with a lot of the less desirable elements having been polished up nicely. It's no secret at this point that the Wii isn't as powerful as the Xbox 360 or PlayStation 3, but we were so fixated on playing a first-person shooter in such an uncommon fashion that the visual gap between this and some of the 360 games we've been playing wasn't even an issue. Let's just say the visuals get the job done just fine. How will the rest of Red Steel stand up to more-intense scrutiny? We'll find out sooner than later--barring some catastrophe, it'll be one of the first games we get a chance to play in final form on the Wii.



This is the game that made me want to get a Wii. Hell the first thing I thought when I saw the Wii remote was: Lightsaber. And this is the next best thing. But I want to know if you can use your sword out of the 1 on 1 duels.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 11:44 PM, in meh 2 Link
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-15-06 11:56 PM, in Wii price, release date, and a few other surprises... Link
lol, Metroid definately doesn't use the GC controller.

Enlightens
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-16-06 12:32 PM, in Wo0t the? (Test for professionals) Link
I got 2 right. Not exactly sure how someone can have their results. Meh.
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-16-06 12:40 PM, in Ooooo, I get to fight Xeios Link
Aux's eyes flash open, and he leaps into the air, flying over Xeios, and landing on the other side of the arena.

"I am sorry, Mr. Ballain, but I cannot let you take this body. I really don't have the time to wait another 700 years to find another."

Ornlu spun his sword around in his hand, leaving a purple trail.

"I will give you one chance to leave. If you do not, you will face the wrath of a god."
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-16-06 12:41 PM, in Poetry Competition? Link
Yeah, I'm still in. I kinda like the idea of different competitions. So would it be like, the person who wins the most wins overall? Or just different winners for each category?
FX

Zombie Marco








Since: 03-24-06

Since last post: 3632 days
Last activity: 3528 days
Posted on 09-16-06 12:49 PM, in Merge Asylum with General? Link
As many of you may have noticed, the posting in General has gone down quite a bit, and the posting in the Asylum has gotten less 'crazy'. General is supposed to be the forum for "I don't know which this belongs in, so I guess I'll put it here", and Asylum was more for "This doesn't belong anywhere, but it sure is funny, so I guess I'll put it here.

But recently Asylum has been getting the use of General. So why not make them one and the same?
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Xeogaming Forums - - Posts by FX



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